- 7 months ago
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š¹
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00:00While experimenting with ornactrix before recording this video,
00:29I have decided to split legs and hands, you can see in the last video how I did it in ZBrush.
00:39So let's freeze big shape and as you can see I have one leg and the second one, also hands.
00:49Let's move pivot.
00:54Okay, here we go.
00:56Okay, let's start with the most simple one.
01:00By the way, I have bring my eyes from Cartoon Boy character.
01:07Maybe I'm going to change this texture because it's not blue.
01:12Well, that's not that important.
01:15And I put them in their place.
01:18Pretty easy to do that.
01:22Just move it around.
01:25Okay, so let's start with the tail.
01:30So I have this selected.
01:33And I'm going to go to...
01:36You can go ornactrix, create hair and create furball.
01:43And you will have the basics.
01:45Actually, I love to go one by one.
01:49So I'm going to select from surface, OS guide.
01:54And I'm going to set this to around 30 cm.
02:03Okay, and next I want to apply...
02:09OX edit guide.
02:12And then OX hair from guides.
02:17Okay, cool.
02:19Next, I want to add some settings.
02:23Where are you over here?
02:29And next we can add some...
02:32Let's see...
02:35Actually, we can go and add...
02:38Oh, not this mode.
02:39So with this one, you can see it in render.
02:43Next, I'm going to add...
02:46Some OX surface comp.
02:49So let's go to sling, create.
02:53And let's draw the direction.
02:56We want this to go.
02:59You can see the blue-ish arrow over there.
03:15One thing that I want to do for now, it's...
03:18Let's select this.
03:19Let's call it...
03:21Limbo.
03:22Limbo.
03:23Let's go to...
03:24Layers.
03:25And create a new layer.
03:26So...
03:27Create new layer.
03:28And call it...
03:29Background.
03:30Okay, so it's changed my name.
03:31Doesn't matter.
03:32Let's go again and hide it for now.
03:39Also, we can select...
03:41All lights.
03:42Control-A.
03:43And create a new light and call it light.
03:46And we can hide it.
03:47Actually, the camera also.
03:48So...
03:49Camera.
03:50Control-A.
03:51New layer.
03:52Camera.
03:53Camera.
03:54Okay, so let's go again and hide it for now.
03:57Let's go again and hide it for now.
03:58Also, we can select all lights.
03:59Control-A.
04:00And create a new light and call it light.
04:01And we can hide it.
04:02Actually, the camera also.
04:04So...
04:05Cameras.
04:08Control-A.
04:09New layer.
04:10Camera.
04:11Camera.
04:12new layer camera
04:16and hide it, don't forget to save it, ctrl S
04:21now we can close our layers, we can press M
04:26bring up our material
04:29and let's go to my folder and move this here
04:36and distribution over here
04:41ok, now we can take them outside, let's copy for now
04:53we can delete this, cover them
04:58knowing that I'm bringing them from ZBrush, I need to flip them vertical
05:03so I'm going to change the angle to 180
05:09that's cool, so now let's go back to all
05:15select our hair, let's go to guides from surface
05:19and bring up distribution map
05:23press instance for now
05:25and let's go from Excel from guides
05:29and bring up distribution map
05:33the thing is that
05:35in, actually in this tail
05:39I don't think we need them, sorry about that
05:41but it doesn't matter that much
05:45what I need here is a length, so let's bring length
05:49and drag this one over here
05:55so as you can see, it's a bit small
05:59it's what we need
06:01so, um, let's drag this a bit down
06:07and let's make it 0.05
06:19or maybe
06:217 and then let's bring this up
06:25up to
06:27uh, maybe
06:296
06:31we can change it
06:33uh, let's add
06:35some small frees
06:37let's make it more
06:43equal
06:45let's bring back
06:47let's bring back our
06:51background
06:53and let's try out
06:55our first
06:57rendering
07:07um, let's make it
07:09a small region
07:11we can actually
07:15apply a hair material
07:17so, let's go
07:19to V-Ray
07:23and V-Ray hair material
07:25let's make it
07:27custom white shiny
07:29we can increase the
07:31specular
07:33and let's apply it to hair material
07:37let's uncheck this test
07:43uh, as I said
07:47I have made
07:49some quick tests before
07:51I've rendering
07:53and I see that I have some old
07:55materials on
07:57so let's hide it
07:59let's apply a claim
08:01material
08:03something like this
08:05and now let's create
08:07origin again
08:09I already
08:11stopped the render
08:12because I saw
08:13where
08:14I have some problems
08:15so I'm going to go
08:16actually to
08:17render
08:18render setup
08:19and I want to render
08:21way faster
08:23so let's
08:24let's increase
08:26this
08:27by three
08:28and this one
08:29let's go
08:30four
08:31um, so I have more speed
08:33but more noise
08:34doesn't matter for now
08:36and let's go to
08:38ornatics
08:39and
08:40let's bring this
08:41up
08:42over here
08:44we can go
08:45and
08:46actually make it
08:47300
08:48the same
08:51and let's transform it
08:53to guides
08:54now
08:55I need to
08:56uh
08:57apply
08:58a new
08:59edit poly
09:00edit guide
09:01sorry
09:02edit guide
09:03sorry
09:04edit guide
09:05and once again
09:06let's go
09:07and add
09:08ox error
09:09from guide
09:10ok
09:11here we go
09:13um
09:14now let's
09:16increase
09:17this back
09:18and
09:19let's make
09:20another quick
09:21render a test
09:22and
09:23let's make
09:24another quick
09:25render a test
09:27actually
09:37let's
09:38play more
09:39with
09:40combo
09:57and
09:58decrease
09:59the length
10:000.9
10:01we can
10:08move this
10:09lower
10:10now if
10:11we go to
10:12edit guides
10:13we can
10:14play along
10:16let's
10:20decrease
10:21there's
10:22thing
10:31I mean
10:33I
10:34did
10:35and
10:36I
10:37do
10:38what
10:40about
10:41the
10:42the
10:43the
10:44the
10:45the
10:46the
10:47the
10:48the
10:50Okay, let's make another render to see where we are.
11:18Slightly better, with more length, but we still have a lot of work to do.
11:30So I need actually to cut randomize, and let's go to length, and we're going to apply it over
11:40here.
11:41Way too much.
11:44And also, let's add some more thickness, and let's increase the freeze.
12:08And I think it starts to be more fluffy.
12:28We can obviously add some details, so let's go from comb, add more detail.
12:40Let's see, let's go for 60, or maybe 80.
12:52They're still straight.
12:53So what I want to do, let's go back to comb.
13:04Let's see.
13:05They're still straight, so what I want to do, let's go back to comb.
13:19And let's see.
13:20I want it more fluffy.
13:24And this to be more bend.
13:38We can add up actually some cuddling if we want, let's see cuddling, and let's make a
14:01quick test.
14:08I think it does look pretty fluffy, so I'm going to move to another part of the body, yep,
14:18I'm pretty satisfied with this.
14:21Let's press escape, don't forget to save it, ctrl s, and now let's select the main body.
14:31We can move the pivot, and then let's go, surface, oex edit guide, oex here from guide, where
14:49are you oex here from guide, and let's actually apply a comb, and let's draw some
15:01arrows, obviously it's way too big, so let's go to surface, and apply 5, and then let's
15:15apply some 34 number point, we can add details, doesn't matter, and let's see.
15:28Let's add more arrows, let's hide background for now.
15:53With this arrow, as you can see, I can apply direction that I want the hair to go, so it's
16:08the middle.
16:09Now we can add some settings, I already have those from the tail, but maybe we need to tweak
16:27them more, so let's go add some length, and let's go to M, and apply the length map.
16:42Okay, pretty interesting, now let's go and add some freeze, way too much, okay.
17:01Now let's go add oex video mode, not this mode, and actually I want to add some clustering,
17:08a bit stronger, and I'm going to increase it 20k.
17:15Let's add, actually let's bring the map from length to cluster, and bring back, let's go to
17:42excel from guides, and 1k, and I want to play with this interpolation.
17:49Let's skip this one for now, bring back background.
17:56Let's skip this one for now, bring back background, I feel it's, uh, we can add, we can add our, uh,
18:23layers onto the scene, so, eh, doesn't matter.
18:36Something like this.
18:37So, shift Q, and let's see.
18:44I forgot, actually, to close my, uh, region, so let's bring the region over here, and now
18:53render again.
18:54It does look interesting, but right now, it look, look, more like a ship, so, what I need
19:01to do, actually want to increase the number, and the freeze can go up, and let's decrease
19:11the amount, something like this, and maybe five.
19:18Let's make another small area over here.
19:26Make another small area over here.
19:36A bit better.
19:39A bit better.
19:48now we can go and let's make a test bring it this comp up and let's see
20:06what I want to do actually I want to increase this randomize so let's go something like this
20:14I want to try let's go to excel from guides and let's go for this one
20:44let's see so let's make another quick test
20:58I want to go to clustering and bring this just a bit down
21:03yes it's a bit more appropriate that I'm searching from my reference image let's make a bigger render
21:20let's press escape and let's go to freeze increase this one by two and then let's increase this by
21:34eight and let's drag this the base
21:46that's something I did let's make a quick test
21:50and actually I think I forgot to apply my material here material here we go and let's press render
22:04okay more interesting this uh not that perfect okay cool if we want to edit what we have we need to go
22:16to ox guide and then let's apply guides let's copy this one and reduce it to 300 because I want 300 guys
22:29let's apply a ox edit guide and once again or exhale from guide and let's increase this one by even more
22:42and we can
22:50like this press m let's apply distribution
22:55okay okay and now
23:09comb must be beneath all of this
23:12we can go and edit whatever we want from now like
23:27whatever you think you can apply some edit
23:33okay so let's make another quick test
23:35so i'm pretty decent and close how the reference image i have uh the one thing that i will add later
23:48or the settings because now the noise is too strong um maybe maybe maybe we can
23:56i know make it something like this the tip so let me show you
24:11tip of the hair
24:17okay good to reduce the time of creating new hair i'm going to select all of this right click copy
24:25and let's select our leg and right click paste it uh because i'm pretty satisfied with the settings that i
24:33have uh i just need to add distribution i already have it i must have it here no that's why so apply
24:43distribution okay cool um let's go to comp
24:48and i have all this comb we need to delete it and recreate a new one that follows our leg
25:01okay cool and now we can actually reduce the size to three and i think the freeze it's a bit strong for this one
25:21so i'm going to reduce it
25:31and let's go back to comb
25:32and we need it a bit closer to the body to the legs something like this let's go to length
25:48actually i think it's a bit too small so let's go to five or four four point five
25:57and we can
26:08actually let's bring back the length so i have the actual length
26:13and i have a power over here
26:30let's see yep that was the power of the length so let's keep it like that um
26:35what i want to do is i want to increase this area just a bit
26:49i think it's a bit too much
26:52and let's reduce the number for
27:06i don't like that now let's see let's right click copy
27:11paste and paste once again let's go for comb delete create and do another arrow
27:29i need to close this one because i need to create another one so
27:36i need to close this one so i need to close this one so i need to close this one so i need to
27:41edit guide
27:52and i can reduce some areas
27:54or to increase them
28:13okay let's make a quick test actually the maybe the clustering but i will see doesn't matter let's make
28:21a quick test over here
28:27i think the number is too high and the comb is too close to the foot so let's go
28:37comb let's see
28:47copy
28:51and i have a map for class and let's close this one
29:14and let's make another quick test
29:20and let's make another quick test
29:34a bit better
29:35okay okay much better uh let's close this and we can play along with the size of this
29:50so the transition will be
29:54much smaller
29:55not too much though
30:02something like this
30:06and now we can copy
30:12and apply two hands
30:13what i need to delete is this or x uh edit guide
30:21okay and we can add another one
30:25or x edit guide
30:29and also comb
30:31let's see let's delete everything and recreate a new comb
30:43okay okay cool let's copy all of this
30:50and move it to the other hand
30:56once again let's delete everything create
30:59and let's recreate
31:07direction
31:13okay let's make a new render and let's see where we are right now
31:19well i think it looks pretty interesting we can
31:28just play a bit more with this direction let's see
31:32maybe two p or more on the same page
31:45okay next step i'm going to recreate this one manually so let's go to surface
31:54okay and now let's press amp apply distribution
32:08let's apply o x edit guide
32:18i think we are good with this size maybe let's increase it just a bit because we have
32:23length map and then let's apply comp
32:34create and let's drag some lines
32:44we can hide background for now
32:53let's change direction
33:06let's change direction
33:18let's increase this one
33:28by seven and let's put this to zero
33:40actually
33:41chaos and not one
33:53let's leave it like this for now and now let's go to works here from guide
33:58and let's see
34:04we need to increase this number for render
34:08so we can pair along let's try this one
34:14let's let's set it like this press m and apply distribution
34:33okay pretty cool now let's go and apply a setting
34:36and now let's apply length
34:49where are you length over here drag the map
34:56okay
34:56okay we can actually play more with comb now
35:07with direction
35:15don't forget to save it ctrl s
35:28don't forget to save it ctrl s
35:34don't forget to save it ctrl s
35:38something like this
35:54something like this and now let's go and add some cluster
35:59up i think we are good and now let's go add some small freeze
36:15i think it's too strong so let's reduce this
36:23and now let's add some
36:24from or not least more
36:29okay let's bring back the background right click
36:33video frame buff and let's see what we have
36:41well i'm pretty happy with what i have
36:44obviously it can be done way better with more
36:49attention and
36:50going back and forth with details but i think i'm good for now
36:58see you next time on my next video
37:01finish up adding some material take care
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