- 8 months ago
MAKING OF WITH SCRAT
Category
😹
FunTranscript
00:00C'est parti !
00:30...as they embark on their biggest adventure ever.
00:36The great thing about doing a sequel is that we get to bring all our favorite characters back.
00:41One big happy family.
00:45It's all about respect.
00:48Boo.
00:55It's still the Ice Age, but this time it's a melting world.
01:00At the beginning, it's like a tropical paradise for our animals.
01:13They're having a ball in the water parks.
01:15They're enjoying themselves in the sun.
01:17This global warming is killing me.
01:20This is too hot.
01:21The Ice Age was too cold.
01:24What's going to take to make you happy?
01:28This I like.
01:30There's nothing wrong with this world.
01:31That is until they discover that this melting world also is bringing some dark consequences.
01:35The whole valley is about to be flooded by the water that's melting from the glaciers.
01:41And they have to get out of it as fast as possible.
01:43So that is the setup of the bigger danger.
01:45Y'all better hurry.
01:48Grounds melting.
01:49Walls tumbling.
01:50Rocks crumbling.
01:52Survive that and you'll be racing the water.
01:54Because in three days' time, it's going to hit the geyser fields.
01:59Boom!
02:02Ooh, he must have been a real pleasure to have in class.
02:04That's how I think a successful sequel is done.
02:07You know, these guys, you just take them into a different place and you get to know more about them.
02:11They're still the dysfunctional family.
02:12They all have their issues and working together is hard.
02:15If your feces will continue, clap your hands.
02:19If your feces will...
02:20Sid, I'm going to fall on you again and this time I will kill you.
02:23Okay, someone doesn't like the classics.
02:26For Manny, for example, is like the fact that he might be the last mammoth on Earth.
02:30And nobody's seen other mammoths around, so he might go extinct.
02:33When I was age one, he was mourning over the loss of his family.
02:37And I guess he's been kind of lonely ever since then.
02:41And there is a potential love interest for Manny in this movie.
02:46Mammoths?
02:47I knew I couldn't be the last one.
02:49I felt it in my gut.
02:50Mammoth?
02:50Mammoth?
02:51Mammoth?
02:53Mammoth?
02:53Mammoth?
02:54Mammoth?
02:54Mammoth?
02:55Mammoth?
02:56Mammoth?
02:56Mammoth?
02:57Mammoth?
02:58Mammoth?
03:00Mammoth?
03:00Mammoth?
03:01Mammoth.
03:01Mammoth?
03:01Mammoth?
03:02Sorry.
03:03My stomach hates me!
03:06Mammoth?
03:07Oh.
03:08Eww, well don't that put the stink in extinction.
03:10Diego now...
03:11Dealing with a secret of his own in that he is afraid of the water and can't swim.
03:15Uh, Diego, retract the claws, please.
03:18Oh, right. Sorry.
03:20You know, if I didn't know you better, Diego, I'd think you were afraid of the water.
03:24Okay, okay, good thing I know you better.
03:27They have all these other people now coming in, these big stars,
03:29but I'm sure everybody, once they go to sea, it's the same old thing.
03:32It's me. It could be called Diego, pretty much.
03:35You don't really need the other characters.
03:36It's just a sort of straight man to set me up, you know?
03:39Look, I opened my camp.
03:41Campo del Cid.
03:43It means Camp of Cid.
03:44Congratulations.
03:45You're now an idiot in two languages.
03:47Cid's story in this movie is that he's just looking for respect.
03:50He wants to be an equal member of the herd.
03:52He made this herd. He feels he's entitled.
03:54We got to get over your fear to help the group, this threesome.
03:57It's all about the threesome, and each one of us is a puzzle.
04:01And I think Cid's is fear of rejection.
04:04Just a sloth, so it's like, you know, I need a little respect here too, guys.
04:07You know, I need to be taken seriously and as an important part of the food chain.
04:12I'm going to be the first to jump off the eviscerator,
04:14and then you guys are going to have to start showing me some respect.
04:17You jump off this, the only respect you're going to get is respect for the dead.
04:21Come on, Manny. He's not that stupid.
04:24But I've been wrong before.
04:26Geronimo!
04:26One thing I learned making Ice Age is that it's really the characters that people are after in the movies.
04:34They want to identify with somebody and see them go through something.
04:37They want to enjoy the personality on the screen there.
04:41They want to relate to it.
04:42The film has all of the wonderful humor and emotion of the first film, but it also has a big adventure.
04:54That every time we make a new movie, the challenges are greater and we just keep pushing for more.
05:07Living in a melting world, buddy.
05:09You're going to have to face your fears sooner or later.
05:12The gang wouldn't be complete without everyone's favorite, Scrat.
05:19And he's back, facing even more overwhelming obstacles in the pursuit of his beloved acorn.
05:24Scrat is back.
05:26He comes back with the essence of the character that we created.
05:29Sort of like the character that's always looking for his nut, and he never gets it.
05:33Everybody relates to the underdog in Scrat.
05:35Everyone relates to losing.
05:37And if there's one thing that people love to do, it's watch somebody else lose in a funny way.
05:44You know, that's what Pratt Falls and Slapstick are all about, you know.
05:48They didn't see it coming, but I did.
05:50And that's, I think, why people love the Scrat.
05:56You got 65 guys that are trying to learn one character, so, you know, you have to develop libraries.
06:03of different facial expressions for him, and the way he stands, the way he moves, you know, like a twitch here, or a nose sniff here.
06:14The character, when you first load him in, he comes in pretty much like this, which is pretty default.
06:18Arms out, straight, no personality.
06:21And then, if we go to, like, the face, I can just, I have, like, these icons over here that'll be different kind of expressions, like, you know, worry or sad.
06:33Tail poses, depending on how he's feeling.
06:38The shot I'm working on now is, uh, Scrat does karate.
06:42He's basically taking on, I want to say, like, 25 piranhas that won his acorn.
06:46So, like, I'll show, like, the first shot to the director, you know, just getting your ideas out there.
06:54And then I show this to the director, and he's like, ah, it looks cool, but, you know, let's speed it up, let's make it more intense.
06:59And instead of this dance at the end, let's him, let him, you know, jump up and then start to walk away confident.
07:04And, by the way, let's just flip the whole thing on the other side.
07:06So, I'm like, okay.
07:08So, I'll re-block out some ideas.
07:15I speed it up much faster now.
07:18And now I see that, oh, this guy has his acorn, so he feels confident and walks away.
07:23I speed it up much faster now.
07:53Joining Manny, Sid, Diego, and Scrat on their adventure are a cast of hilarious new characters.
07:58From land, sea, and air, our heroes cross paths with some of Ice Age's most memorable creatures.
08:03We have fun new characters that will play great against our main before ones.
08:08Let's play Pin the Tail and the Mammoth.
08:10Yeah!
08:12Sid!
08:12We have Allie, which is our female lead in this, and Manny's love interest.
08:17Well, shave me down and call me a mole rat.
08:19You found another mammoth.
08:21Where?
08:21Wait a minute, I thought mammoths were extinct.
08:26What are you looking at me for?
08:27Allie is very sweet, a bit confused.
08:32Somewhere along the way has designs that she's a possum.
08:35I'm not a mammoth, I'm a possum!
08:37Right, good one.
08:39I'm a newt.
08:40This is my friend the badger.
08:41And my other friend the platypus.
08:43Why do I gotta be the platypus?
08:45Make him the platypus.
08:46This guy giving you trouble, sis?
08:48Sis?
08:48We have the possum brothers, which is Crash and Eddie, and they're like, they look twins.
08:53Ah!
08:53Ah!
08:53Ah!
08:54Ah!
08:54Ah!
08:55Ah!
08:55Okay, I'm going in!
08:56Ah!
08:57Ah!
08:57Ah!
08:58Ah!
08:58Sid!
08:59Ah!
08:59Ouch!
09:00Ah!
09:00Ah!
09:01Nice miss!
09:01Crash and Eddie are these two total crazy daredevils.
09:04I studied the possums, then after a while I'd become one with the possum.
09:07Woohoo!
09:08Ah!
09:08Ah!
09:09Ah!
09:09Oh!
09:10Ah!
09:10Ah!
09:11Ah!
09:11Ah!
09:11Ah!
09:12Ah!
09:12Ah!
09:13Ah!
09:14Ah!
09:14Ah!
09:15Ah!
09:15Ah!
09:16Ah!
09:16Ah!
09:17Ah!
09:17Ah!
09:18Ah!
09:18Ah!
09:19Ah!
09:19If anyone asks, there were 50 of them.
09:21And, ah, they were rattlesnakes.
09:23When the second movie came along with the meltdown, we had all this experience behind
09:29us and we knew what the look of the film was.
09:33And we were able to just jump in and say, what kind of characters can we do now?
09:39You know, what really fun things did we not get a chance to include in the first one?
09:43But I think we have something like 20 new characters.
09:46With tensile design and sturdy construction, you'll have plenty of air for eons to come!
09:51Ah!
09:52Ah!
09:53Of course, results may vary.
09:54We have the villains.
09:55They have thawed out in the process of the melting down, and now they're back after
09:59a million years of being frozen.
10:01Ah!
10:02Ah!
10:03I'm all overboard!
10:05The two villains are really kind of crazy, highly detailed, a lot of spikes and scales,
10:12kind of like dinosaurs, sort of.
10:15Dinosaur fish, more alligator-y like and that sort of thing.
10:18Just tons and tons of detail.
10:20Ah!
10:21Ah!
10:22Ah!
10:23Ah!
10:24Ah!
10:25Along the way, we were working on introducing characters similar to the first movie where
10:29we had, like, Dodos, the female sloths, and we had, like, the rhinos.
10:34In this movie, we're gonna try to bring some new characters throughout the journey.
10:38We got an overturned glyptodon in the far right lane.
10:41Traffic backed up as far as the eye can see.
10:43Ooh, and it looks like there might be a fatality.
10:46I call the dark meat!
10:47The process of bringing the characters to life begins the old-fashioned way, with paper and pencil.
10:59It does begin the way 2D animation begins, and that's on paper.
11:04And, uh, I, uh, my job is to sit there and design characters and I do all of that on paper.
11:12I'm probably the most technically challenged person in the building.
11:20They're all pinned to a board, and after several meetings, the director will decide on one design.
11:28Once the characters have been created on paper, they go to the model department, where they are sculpted and make the leap from 2D to 3D.
11:36Peter Decev does the character designs, and then after they're approved by the director, then we enlarge it to the size of what the sculpture will look like.
11:45Then from there, we actually start blocking down the clay, and we'll caliper off of the drawing, uh, to the clay.
11:53And then from there, uh, we meet with Carlos, then there's small modeling tweaks that happen from there.
11:59Eyes bigger, nose smaller, mouth wider.
12:02Uh, then we have, you see, 2 more days to work on it, and then from there is a final approval.
12:07Having made the leap from drawing to sculpture, now our characters enter the world of lasers and scanners.
12:12This is where artistry meets high tech.
12:15So we have the final maquette, and we're gonna scan it.
12:18We're using this Pohemis handheld scanner.
12:21It's all triangulated in 3D space.
12:23It shows up in the computer.
12:24So, in short, what I'm doing is doing multiple passes that end up getting all stitched together in the computer.
12:31Once the model is scanned into the computer, the artists get to work, creating Rigging, a virtual skeleton of the character, allowing it to have a full range of movement.
12:41So we have to do all the setup to get it to move, basically.
12:45Um, and we build a skeleton for each character, and then apply different components to set it up so that the animators have control over each area of the, of the rig.
12:57And I provide them with drawings of how I think that character would move, and especially facial drawings that show the, the extremes and the limits of expression.
13:15Behind the crazy characters of Ice Age the Meltdown are some creative characters, the animators.
13:21Before they bring our heroes to life, the animators at Blue Sky Studios become them.
13:26After the characters get digitized in the computer, we take it here in animation and we start to think about what we need to do for the scene.
13:35We need to come up with some ideas.
13:36When we start a sequence on the movie, it's the supervisor and the director and all the animators are sitting in a room and we watch the story reel.
13:42And, um, Carlos will go through the story reel.
13:45I'll go through every shot and describe, um, what he's thinking he wants it to be and, you know, what emotion it should be portraying.
13:52And then they go back to the desk and I'll, you know, throw out some ideas and then, uh, show it to the director.
13:57Now, this is our economy model. Designed for the animal who'd rather breathe underwater than not breathe at all.
14:04The animator shoots reference all the time for every character.
14:08Yeah!
14:09It's the newer characters that we're trying to figure out, like Crash and Eddie and Ellie and a couple other characters in the film.
14:15But we, you know, we record ourselves always for doing a shot just to get the best acting, natural feel to it.
14:21Could the world have a grazing problem? That would make him more relatable.
14:25Well, what ends up happening is after we finish recording it, we hook it up to, uh, just a Mac or computer and we bring it in
14:31and we make a little quick time that we can actually load onto our machine as we're animating the shot.
14:36We could have it in the corner of the window just to look at it to say, oh, this is what ideas.
14:40But when it comes down to when you start animating, you're just using it as ideas, as reference.
14:44And you'll find the character as you're posing him out that, oh, I could do this, but maybe the character might not be able to have that range of motion.
14:50So we limit it, but we use it as an inspiration.
14:59Now that's what I call respect.
15:08Cutting edge technology and artistry allowed the animators of Ice Age to create astonishingly lifelike fur for the main characters.
15:15Now, in Ice Age the Meltdown, Blue Sky Studios carries on that tradition of excellence with even more realistic looking fur and water.
15:24Lots and lots of water.
15:26That's the thing for me of a sequel is that the fact that you want to advance, like, technology, you want to advance the plot, but you don't want to lose the essence of the first movie.
15:39You want to keep the characters the same way, emotionally connected, and you want to create new arcs, but you want to...
15:45So you need to see how far you go with the technology without, like, moving too far away from what people loved and what we loved about the first movie.
15:54For example, we create a brand new technology for fur for all the characters.
15:59Now the fur has character, like, you can blow with the wind, you can get wet, you can...
16:03So that is a great feature now.
16:06For the returning characters like Sid and Diego and Manny in the Scrap, we've got to...
16:12What we did was initially we went into the old files and we generated this massive data, which had all the information about the cards that we drew.
16:24And we're using that, that old technology, to sort of give us a starting point with the new hair so it looks the same.
16:32So when you see Sid, you recognize him. That's Sid. He's got the same sort of, like, scraggly hairs and that kind of stuff.
16:38In general, all of the characters' fur is just totally dry and regular and it'll just move based on that.
16:53But I can add things like wind and just general turbulence directions so that when they are on top of, like, the peak,
16:59I can just take and give a nice little swirl to it so it feels more like they're in the actual atmosphere.
17:04Now let's move it before the ground falls out from under our feet!
17:08I thought fat guys were supposed to be jolly.
17:11I'm not fat. It's this fur that makes me look big.
17:15It's poofy.
17:16Oh, okay. He's fat.
17:18The meltdown also takes advantage of technological advances that the team has made at Blue Sky.
17:29A big part of this film is water.
17:33And water is one of the most challenging aspects of CG animation, especially when water interacts with characters.
17:42Water!
17:45Tremendous amounts of water, floods, rapids, this incredibly effects-intensive movie.
17:55You know, I have two people in my group that are specialists in fluid dynamics and they're working on all the software.
18:02And there's an entire effects group that's developing techniques to utilize this and set it up for the movie and they're just doing an extraordinary job.
18:13Water tends to be very slow to render, for one thing.
18:17It's very difficult to animate and to control.
18:20And that can be very difficult, especially when you have to interact that with the characters.
18:25The most important goal for us is going to be to make sure that we marry the effects animation with the characters animation.
18:34Because you don't want to see a character jump in the water and be distracted by, you know, some splash that doesn't look right or doesn't feel right.
18:40We have these sort of directable techniques that let us get a lot of control over the animation.
18:45And that's huge for us because it gives us a real advantage so that we can match the performance of the character.
18:49We can really sell the sense of peril. We can actually pull the splashes and create an actual shape.
18:55So if a character comes and hits the water at an angle, we can really preference the splash to go sort of in that opposite direction.
19:03Same way the technology evolves, creatively we all evolve too.
19:07So the challenges are higher, the challenges are greater, the technology gets better and we get better stuff in the movie.
19:11We slow down a little, I'm dying here.
19:21It was just the figure of speech!
19:27They just sit there, watching us.
19:32I wish I knew what they were thinking.
19:35Food! Glorious food! We're anxious to try it!
19:49Three liquids a day! Our favorite diet!
19:55Just picture a mammoth steak, fried, roasted or stew!
20:00Oh food! Wonderful food!
20:03Marvelous food! Glorious food!
20:11Beating at the heart of Ice Age the Meltdown is its music.
20:15And at the heart of the music is wildly creative acclaimed composer John Powell.
20:20Our composer John Powell, who did the music on robots, is just brilliant.
20:25And his music just evokes all kinds of emotions, and the lightness, and the adventure, the action.
20:31He's just so versatile.
20:35We had about 98, I think.
20:38You know, strings, woods, brass.
20:40I've done the percussion separately, and then in the evening we're going to have just brass.
20:44So I write themes at a piano, then I move over to the keyboard, which is basically just a load of G5s actually.
20:55Nowadays it's not even samplers, it's just four G5 computers with a load of sounds in them,
21:02and start building it up layer by layer to just, you know, to fully inform everybody what it's going to sound like.
21:08I was given a freedom to sort of create, you know, create a unique score, and I gave this film a score that was right for every moment of it,
21:26and yet at the same time sort of honored the original.
21:31If you come out humming the tunes, then I've done my job.
21:35Food, wonderful food, marvelous food, glorious food.
21:43Food, glorious food.
21:46That's it.
21:47What? It's catchy.
21:53Join Manny, Sid, Diego, and Scrat this spring for a new adventure that's wetter.
21:58It's a lot of water.
21:59Wilder.
22:00My bad mammal jammer.
22:02And a few degrees warmer.
22:04You think she's the girl for me?
22:06Oh yeah, she's tons of fun, and you're no fun at all.
22:09She completes you.
22:11Ice Age the Meltdown.
22:13You've probably got to buy her film,還 reading her music, until that разм Kosten could have faith.
22:16Oh, ladies and gentlemen, finally, they're not doing so трудressing.
22:19I'm not buying them as much
22:21Afimmers!
22:23Whatever is this, is mine than you, and you're having to do.
22:24I'm not buying money off my kids and I'm crushing my kids outside my website.
22:27It's going to be great with us when we grow up, and you need to be so poor to get back
22:32Okayden, spilling the game, store for love for you and your kids are на detour to earn better when youкаjis maximum.
Comments