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  • 4 months ago
MAKING OF WITH SCRAT

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Fun
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00:00The Ice Age
00:30as they embark on their biggest adventure ever.
00:35The great thing about doing a sequel
00:38is that we get to bring all our favorite characters back.
00:41One big happy family.
00:44It's all about respect.
00:47Boo.
00:55It's still the Ice Age, but this time it's a melting world.
01:00At the beginning, it's like a tropical paradise for our animals.
01:13They're having a ball in the water parks.
01:15They're enjoying themselves in the sun.
01:17This global warming is killing me.
01:20This is too hot.
01:21The Ice Age was too cold.
01:24What would it take to make you happy?
01:26This I like.
01:30There's nothing wrong with this world.
01:31That is until they discover that this melting world
01:33also is bringing some dark consequences.
01:36The whole valley is about to be flooded
01:39by the water that's melting from the glaciers.
01:41And they have to get out of it as fast as possible.
01:43So that is the setup of the bigger danger.
01:45Y'all better hurry.
01:48Grounds melting.
01:49Walls tumbling.
01:50Rocks crumbling.
01:52Survive that, and you'll be racing the water.
01:55Because in three days' time, it's going to hit the geyser fields.
01:59Boom!
02:02Ooh, he must have been a real pleasure to have in class.
02:04That's how I think a successful sequel is done.
02:07You know, these guys, you just take them into a different place
02:09and you get to know more about them.
02:11They're still the dysfunctional family.
02:12They all have their issues, and working together is hard.
02:15If the species will continue, clap your hands.
02:19If the species will...
02:20Sid, I'm going to fall on you again,
02:22and this time I will kill you.
02:23Okay, someone doesn't like the classics.
02:26For Manny, for example, is like the fact
02:28that he might be the last mammoth on Earth.
02:30And nobody's seen other mammoths around,
02:32so he might go extinct.
02:33When I say to one, he was mourning over the loss of his family.
02:37And I guess he's been kind of lonely ever since then.
02:40And there is a potential love interest for Manny in this movie.
02:46Mammoths?
02:47I knew I couldn't be the last one!
02:49I felt it in my gut!
02:50Ah!
02:52Oh!
02:53Oh!
02:54Whoa!
02:55Oh!
02:56Ow!
02:56Ow!
03:02Sorry.
03:03My stomach hates me.
03:07Oh.
03:08Ew.
03:08Well, don't that put the stinkin' extinction.
03:10Diego now dealing with a secret of his own
03:13in that he is afraid of the water and can't swim.
03:15Uh, Diego, retract the claws, please.
03:18Oh, right.
03:19Sorry.
03:20You know, if I didn't know you better, Diego,
03:21I'd think you were afraid of the water.
03:24Okay!
03:25Okay, good thing I know you better.
03:27They have all these other people now coming in,
03:29these big stars,
03:29but I'm sure everybody, once they go to sea,
03:31it's the same old thing.
03:32It's me.
03:33It could be called Diego, pretty much.
03:35You don't really need the other characters.
03:36It's just a sort of straight man to set me up, you know?
03:39Look, I opened my camp.
03:41Campo del Sid.
03:43It means camp of Sid.
03:44Congratulations.
03:45You're now an idiot in two languages.
03:47Sid's story in this movie is that he's just looking for respect.
03:50He wants to be an equal member of the herd.
03:52He made this herd.
03:53He feels he's entitled.
03:54We gotta get over your fear to help the group,
03:56this threesome.
03:57It's all about the threesome,
03:58and each one of us is a puzzle.
04:00And I think Sid's is fear of rejection.
04:04Just a sloth.
04:05So it's like, you know,
04:06I need a little respect here too, guys.
04:07You know, I need to be taken seriously
04:10and as an important part of the food chain.
04:12I'm gonna be the first to jump off the eviscerator,
04:14and then you guys are gonna have to start
04:16showing me some respect.
04:17You jump off this,
04:18the only respect you're gonna get
04:20is respect for the dead.
04:21Come on, Manny.
04:21He's not that stupid.
04:22But I've been wrong before.
04:26Erotema!
04:27Oh!
04:28One thing I learned
04:29making Ice Age
04:30is that it's really the characters
04:31that people are after in the movies.
04:34They want to identify with somebody
04:36and see them go through something,
04:37and they want to enjoy the personality
04:39on the screen there.
04:41They want to relate to it.
04:43The film has all of the wonderful humor
04:46and emotion of the first film,
04:48but it also has a big adventure.
04:57That every time we make a new movie,
04:59the challenges are greater
05:00and we just keep pushing for more.
05:07Living in a melting world, buddy.
05:09You're gonna have to face your fears sooner or later.
05:15The gang wouldn't be complete
05:17without everyone's favorite, Scrat.
05:19And he's back,
05:20facing even more overwhelming obstacles
05:22in the pursuit of his beloved acorn.
05:24Scrat is back.
05:26He comes back with the essence
05:28of the character that we created.
05:29Sort of like the character
05:30that's always looking for his nut,
05:31and he never gets it.
05:33Everybody relates to the underdog in Scrat.
05:35Everyone relates to losing.
05:37And if there's one thing
05:39that people love to do,
05:41it's watch somebody else lose
05:42in a funny way.
05:44You know, if that's what Pratt Falls
05:46and Slapstick are all about,
05:48you know, they didn't see it coming,
05:49but I did.
05:50And that's, I think,
05:51why people love this crowd.
05:57You've got 65 guys
05:58that are trying to learn one character,
05:59so, you know,
06:00you have to develop libraries
06:03of different facial expressions for him
06:04and the way he stands,
06:06the way he moves,
06:07you know, like a twitch here
06:08or a nose sniff here.
06:14The character,
06:15when you first load him in,
06:16he comes in pretty much like this,
06:17which is pretty default.
06:18Arms out, straight,
06:20no personality.
06:21And then,
06:22if we go to, like, the face,
06:23I can just,
06:24I have, like, these icons over here
06:27that'll be different kind of expressions,
06:29like, you know, worry or sad,
06:33tail poses,
06:34depending on how he's feeling.
06:35The shot I'm working on now
06:39is Scrat does karate.
06:42He's basically taking on,
06:44I want to say, like, 25 piranhas
06:45that won his acorn.
06:47So, like,
06:48I'll show, like,
06:49the first shot to the director,
06:52you know,
06:52just getting your ideas out there.
06:54And then I show this to the director
06:55and he's like,
06:56ah, it looks cool,
06:57but, you know,
06:57let's speed it up,
06:58let's make it more intense.
06:59And instead of this dance at the end,
07:00let him, you know,
07:02jump up and then start
07:03to walk away confident.
07:04And by the way,
07:05let's just flip the whole thing
07:06on the other side.
07:06So I'm like, okay.
07:08So I'll re-block out some ideas.
07:15I speed it up much faster now.
07:18And now I see that,
07:19oh, this guy has his acorn,
07:21so he feels confident,
07:22walks away.
07:23Ah!
07:24Ah!
07:25Ah!
07:25Ah!
07:26Ah!
07:26Ah!
07:26Ah!
07:27Ah!
07:27Ah!
07:27Ah!
07:28Ah!
07:28Ah!
07:29Ah!
07:29Ah!
07:30Ah!
07:30Ah!
07:31Ah!
07:31Ah!
07:32Ah!
07:32Ah!
07:33Ah!
07:33Ah!
07:34Ah!
07:43Ah!
07:44Ah!
07:45Ah!
07:48Ah!
07:53joining Manny, Sid, Diego, and Shraad
07:55on their adventure
07:55are a cast of hilarious new characters.
07:58From land, sea, and air,
07:59our heroes cross paths
08:00with some of Ice Age's
08:01most memorable creatures.
08:03We have fun new characters that will play great against our main before ones.
08:08Let's play Pin the Tail and the Mammoth!
08:10Yeah!
08:12Good!
08:12We have Ellie, which is our female lead in this, and Manny's love interest.
08:17Well, shave me down and call me a mole rat.
08:19You found another mammoth!
08:21Where?
08:22Wait a minute, I thought mammoths were extinct.
08:26What are you looking at me for?
08:27Ellie is very sweet, a bit confused.
08:32Somewhere along the way has designs that she's a possum.
08:35I'm not a mammoth, I'm a possum!
08:38Right, good one.
08:39I'm a newt.
08:40This is my friend the badger.
08:41And my other friend the platypus.
08:43Why do I gotta be the platypus?
08:45Make him the platypus.
08:46This guy giving you trouble, sis?
08:48Sis?
08:49We have the possum brothers, which is Crash and Eddie, and they're like, they look twins.
08:55Okay, I'm going in!
08:58Sid!
08:58What?
08:59Ouch!
09:00Nice miss!
09:01Crash and Eddie are these two total crazy daredevils.
09:04I studied the possums.
09:05Then after a while I'd become one with the possum.
09:08Woohoo!
09:08Ha ha ha!
09:09Oh!
09:11Ah!
09:11Welcome!
09:12Huh?
09:14Ah!
09:18If anyone asks, there were 50 of them.
09:21And, uh, they were rattlesnakes.
09:23When the second movie came along with the meltdown, we had all this experience behind us and we knew what the look of the film was.
09:32And we were able to, or to just jump in and say, what kind of characters can we do now?
09:39You know, what really fun things did we not get a chance to include in the first one?
09:43But I think we have something like 20 new characters.
09:46To its tasteful design and sturdy construction, you'll have plenty of air for eons to come!
09:50Of course, results may vary.
09:54We have the villains.
09:54They have thawed out in this, in the process of the melting down.
09:58And now they're back after a million years of being frozen.
10:01Ah!
10:03Ammo overboard!
10:04The two villains are really kind of crazy, highly detailed, a lot of spikes and scales, kind of like dinosaurs, sort of, uh, dinosaur fish, more alligator-y-like and that sort of thing.
10:18Uh, just tons and tons of detail.
10:20Ah!
10:20Ah!
10:21Ah!
10:21Ah!
10:22Ah!
10:22Ah!
10:22Ah!
10:23Ah!
10:23Ah!
10:24Ah!
10:25Ah!
10:25Ah!
10:26Along the way, we were working on introducing characters, similar to the first movie, where we had, like,
10:30dodos, uh, the female sloths, and we had, like, the rhinos.
10:33Uh, in this movie, we're gonna try to bring some new characters throughout the journey.
10:37We got an overturned Lyftodon in the far right lane, traffic backed up as far as the eye can see.
10:43Ooh, and it looks like there might be a fatality.
10:45I call the dark meat!
10:53The process of bringing the characters to life begins the old-fashioned way, with paper and pencil.
10:59It does begin the way 2D animation begins, and that's on paper.
11:04And, uh, I, uh, my job is to sit there and design characters, and I do all of that on paper.
11:12I'm probably the most technically challenged person in the building.
11:16They're all pinned to a board, and after several meetings, the director will decide on one design.
11:28Once the characters have been created on paper, they go to the model department, where they are sculpted and make the leap from 2D to 3D.
11:35Peter DeSev does the character designs, and then after they're approved by the director, then we enlarge it to the size of what the sculpture will look like.
11:44Then from there, we actually start blocking down the clay, and we'll caliper off of the drawing, uh, to the clay.
11:52And then from there, uh, we meet with Carlos.
11:56Then there's small modeling tweaks that happen from there.
11:58Eyes bigger, nose smaller, mouth wider.
12:01Uh, then we have usually 2 more days to work on it, and then from there is a final approval.
12:06Having made the leap from drawing to sculpture, now our characters enter the world of lasers and scanners.
12:11This is where artistry meets high tech.
12:14So we have the final maquette, and we're going to scan it. We're using this Pohemis handheld scanner.
12:20It's all triangulated in 3D space. It shows up in the computer.
12:23So, in short, what I'm doing is doing multiple passes that end up getting all stitched together in the computer.
12:30Once the model is scanned into the computer, the artists get to work, creating rigging, a virtual skeleton of the character, allowing it to have a full range of movement.
12:40So we have to do all the setup to get it to move, basically. Um, and we build a skeleton for each character.
12:48And then apply different components to set it up so that the animators have control over each area of the, of the rig.
12:56And I provide them with drawings of how I think that character would move.
13:03And especially facial, uh, drawings that show the, the extremes and the limits of expression.
13:13Behind the crazy characters of Ice Age the Meltdown are some creative characters.
13:19The animators. Before they bring our heroes to life, the animators at Blue Sky Studios become them.
13:25After the characters get digitized in the computer, we take it here in animation and we start to think about what we need to do for the scene.
13:34We need to come up with some ideas.
13:35When we start a sequence on the movie, it's the supervisor and the director and all the animators are sitting in a room and we watch, uh, the story reel.
13:41And, um, Carlos will go through the story reel.
13:44I'll go through every shot and describe, um, what he's thinking he wants it to be and, you know, what emotion it should be portraying.
13:51And then they go back to the desk and I'll, you know, throw out some ideas and then, uh, show it to the director.
13:56Now, this is our economy model. Designed for the animal who'd rather breathe underwater than not breathe at all.
14:02Animator shoots reference all the time for every character.
14:06Yeah!
14:07It's the newer characters that we're trying to figure out, like Crash and Eddie and Ellie and a couple other characters in the film.
14:14But we, you know, we record ourselves always for doing a shot just to get the best acting, natural feel to it.
14:20Could the world have a grazing problem? That would make him more relatable.
14:24Well, what ends up happening is after we finish recording it, we hook it up to, uh, just a Mac or computer and we bring it in and we make a little quick time that we can actually load onto our machine as we're animating the shot.
14:35We can have it in the corner of the window just to look at it to say, oh, this is what ideas.
14:39But when it comes down to when you start animating, you're just using it as ideas, as reference.
14:43And you'll find the character as you're posing them out that, oh, I could do this, but maybe the character might not be able to have that range of motion.
14:50So we limit it, but we use it as an inspiration.
14:53Now that's what I call respect.
15:00Cutting edge technology and artistry allowed the animators of Ice Age to create astonishingly lifelike fur for the main characters.
15:14Now in Ice Age the Meltdown, Blue Sky Studios carries on that tradition of excellence with even more realistic looking fur and water.
15:23Lots and lots of water.
15:29That's the thing for me of a sequel is that the fact that you want to advance, like, technology, you want to advance the plot, but you don't want to lose the essence of the first movie.
15:39You want to keep the characters the same way, emotionally connected, and you want to create new arcs, but you want to, so you need to see how far you go with the technology without, like, moving too far away from what people loved and what we loved about the first movie.
15:53For example, we create a brand new technology for fur for all the characters.
15:58Now the fur has character, like, you can blow with the wind, you can get wet, you can, so that is a great feature now.
16:04For the returning characters like Sid and Diego and Manny, um, in the scrap, we've got to, uh, what we did was initially we went into the old files and we generated this massive data, um, which had all the information about the cards that we drew,
16:22and, um, we're using that, that old technology to sort of give us a starting point with the new hair so it looks the same.
16:31So when you see Sid, you recognize him, that's Sid, he's got the same sort of, like, scraggly hairs and that kind of stuff.
16:37In general, all of the characters' fur is just totally dry and regular, and it'll just move based on that, but I can add things like wind and, uh, just general turbulence directions so that when they are on top of, like, the peak, I can just take and give a nice little swirl to it so it feels more like they're in the actual atmosphere.
17:02Now let's move it before the ground falls out from under our feet!
17:06I thought fat guys were supposed to be jolly.
17:09I'm not fat. It's this fur that makes me look big. It's poofy.
17:15Oh, okay. He's fat.
17:17The meltdown also takes advantage of technological advances that the team has made at Blue Sky.
17:28A big part of this film is water, and water is one of the most challenging aspects of CG animation, especially when water interacts with characters.
17:42Water!
17:44Tremendous amounts of water, floods, rapids, this incredibly effects-intensive movie.
17:54You know, I have two people in my group that are specialists in fluid dynamics, and they're working on all the software, and there's an entire effects group that's developing techniques to utilize this and set it up for the movie, and they're just doing an extraordinary job.
18:11Water tends to be very slow to render, for one thing. It's very difficult to animate and to control, and that can be very difficult, especially when you have to interact that with the characters.
18:24The most important goal for us is going to be to make sure that we marry the effects animation with the characters animation, because you don't want to see a character jump in the water and be distracted by some splash that doesn't look right or doesn't feel right.
18:39We have these sort of directable techniques that let us get a lot of control over the animation, and that's huge for us, because it gives us a real advantage so that we can match the performance of the character.
18:48We can really sell the sense of peril. We can actually pull the splashes and create an actual shape, so if a character comes and hits the water at an angle, we can really preference the splash to go sort of in that opposite direction.
18:59Same way the technology evolves, creatively we all evolve too. So the challenges are higher, the challenges are greater, the technology gets better, and we get better stuff in the movie.
19:10We slow down a little. I'm dying here. It was just the figure of speech. They just sit there, watching us. I wish I knew what they were thinking.
19:36I wish I knew what they were thinking.
19:41Food. Glorious food. We're anxious to try it.
19:48Three banquets a day. Our favorite diet. Just picture a mammoth steak, fried, roasted, or stew.
19:59Water still. Oh food. Wonderful food.
20:02Food. Marvelous food. Glorious food.
20:10Beating at the heart of Ice Age the Meltdown is its music, and at the heart of the music is wildly creative acclaimed composer John Powell.
20:18Our composer John Powell, who did the music on robots, is just brilliant, and his music just evokes all kinds of emotions, and the lightness, and the adventure, the action. He's just so versatile.
20:31We had about 98, I think. You know, strings, woods, brass. I've done the percussion separately, and then in the evening, we're gonna have just brass.
20:43So I write themes at a piano, then I move over to the keyboard, which is basically just a load of G5s, actually. Nowadays, it's not even samplers.
20:56It's just four G5 computers with a load of sounds in them, and start building it up layer by layer to just, you know, to fully inform everybody what it's gonna sound like.
21:07I was given a freedom to sort of create, you know, create a unique score, and I gave this film a score that was right for every moment of it, and yet at the same time sort of honored the original.
21:26If you come out humming the tunes, then I've done my job.
21:34Food, wonderful food, marvelous food, glorious food.
21:43Food, glorious food.
21:45Sit.
21:46What? It's catchy.
21:52Join Manny, Sid, Diego, and Scrat this spring for a new adventure that's wetter.
21:57It's a lot of water.
21:58Wilder.
21:59My bad mammal jammer.
22:01And a few degrees warmer.
22:03You think she's the girl for me?
22:05Oh, yeah.
22:06She's tons of fun, and you're no fun at all.
22:08She completes you.
22:10Ice Age the Meltdown.
22:12No.
22:13No.
22:14Hello.
22:15Hello.
22:16Oh.
22:17Oh.
22:18Oh.
22:19Oh.
22:50Oh, no.
23:20Oh, no.
23:22Ice Age 2.
23:36Uh, Diego, retract the claws, please.
23:44Oh, right. Sorry.
23:46You know, if I didn't know you better, Diego, I'd think you were afraid of the water.
23:49Okay.
23:50Okay.
23:51Okay.
23:52Good thing I know you better.
23:56Bye.
23:57Bye.
23:58Bye.
23:59Bye.
24:01Bye.
24:03Bye.
24:05Bye.
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