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8 Video Game Tutorials That Played Cruel Tricks On Players
WhatCulture
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10 months ago
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00:00
From introducing you to an overview of the plot to outlining basic controls and gameplay,
00:04
tutorials are supposed to be the thing you trust. A more forgiving environment to learn the ropes,
00:09
before in From Software Games' case, you're then strangled by them.
00:12
While most games are content with giving players the space they need to brush up on their skills,
00:16
there are some titles which take full advantage of the player not realising
00:20
something unexpected is right around the corner. I'm Scott from WhatCulture.com,
00:24
and these are 8 Video Game Tutorials That Played Cruel Tricks On Players.
00:28
Number 8, Elden Ring. It's completely missable.
00:31
As brutally difficult as Elden Ring is, even the cruel and genius developers at From Software
00:36
weren't heartless enough to throw players into the lands between without a crash course in the
00:40
basics. However, getting to the tutorial in Elden Ring wasn't a straightforward task. In fact,
00:45
so many players missed the tutorial completely that From Software signposted it better in an
00:50
update, shortly after the game's release. Upon awakening in a cavern after being annihilated
00:54
by the game's first boss, players will see a ghostly figure sitting by a precipice. Previously,
00:59
the game didn't inform players that getting to the tutorial area required jumping into this
01:03
hole that would otherwise spell death in most games. Without being equipped with the fundamentals,
01:08
players were wandering out into the world less prepared than they should have been,
01:12
only to then get flattened by the tree sentinel. Number 7, Sheepdog and Wolf. Game over.
01:17
A nostalgic gem that doesn't get as much recognition as it deserves, Sheepdog and
01:21
Wolf, also known as Looney Tunes Sheep Raider, is a puzzle game that sees players take on the
01:25
role of Ralph Wolf, as they figure out how to steal sheep from under the watch of Sam Sheepdog.
01:30
Players will spend most of their time sneaking around disguised as a bush and using items to
01:35
solve increasingly complex puzzles to stealthily snag their quarry. There's a lot to learn,
01:39
but thankfully a very polygonal daffy duck is there to assist, and after the cartoon duck whisks
01:44
Ralph to the set of the titular game show, it's time for the tutorial. Being a Looney Tunes game,
01:49
the start of this tutorial is one big gag. Players are greeted with three signs warning
01:54
them not to play, with the final one instructing players to cross the white line in front of them
01:58
to begin. Doing so instead results in a cutscene where Ralph is hit by an anvil, run over by a van
02:04
and hit by a falling piano before you're then given a game over screen. Thankfully,
02:08
Daffy does eventually come to your rescue and the real tutorial can begin.
02:12
Number 6, Prey. It's all a simulation. After players select which version of protagonist
02:18
Morgan Yu they'd like to play as, Prey opens in Morgan's apartment, with them ready to begin
02:22
another day of work. At this point, players are free to poke around their home, inspect their
02:26
computer and learn that they can pick up most objects. When players do decide it's time to
02:31
take a helicopter to work, they'll spend the proper portion of the tutorial participating
02:35
in a series of tests. Here you learn how to complete tasks like moving boxes out of a circle,
02:40
hiding behind a chair, jumping over a small obstacle and completing a psychiatric assessment.
02:44
However, interactions between the observing scientists suggest that something isn't quite
02:49
right, and when a mimic disguised as the doctor's coffee cup ambushes him, Prey pulls out the rug
02:54
from under your feet. Morgan once again wakes up in their apartment, but this time things are
02:58
different. It's revealed that everything players have just experienced has been a simulation.
03:03
In reality, players have been part of an experiment on the Talos space station which
03:07
has been overrun by aliens. All of this sets up a grand mystery and it's up to you to uncover the
03:13
truth. Yomawari Night Alone
03:16
You're just walking your dog. Yomawari Night Alone is a creepy little indie horror gem that
03:21
sees players wandering around a ghost-infested Japanese neighbourhood in search of the
03:25
protagonist's sister when she doesn't come home one night. Gameplay is as minimalist as it gets.
03:30
Armed only with a flashlight which players can use to see the ghosts, you're limited to basic
03:34
movement and item interactions as you roam the night streets. Even with such a simple setup,
03:39
this title still has a tutorial with the express purpose of scarring you for life.
03:44
Beginning innocently enough with a small girl taking her adorable dog Poro home after their
03:48
walk, it's here that you're shown how to walk, run and tiptoe while making your way down the road.
03:53
This section also teaches you how to interact with objects when the girl spots a pebble.
03:57
You naturally pick up the pebble and view it in your inventory, but when trying to interact
04:01
with it further, the girl throws the pebble onto the road. Your dog Poro then chases after it and
04:06
is immediately run over by a truck in a horrifically shocking turn of events.
04:11
4. Dark Souls The Surprise Boss
04:14
Answers down in the comments as to the cruelest trick a FromSoftware game has played on us as a
04:19
collective because I'm putting The Asylum Demon as one of the worst. Primarily because if this
04:23
was your first Souls game, it really effed you up for the rest of the series.
04:27
When the player's freshly created character escapes their cell in the undead asylum,
04:31
messages on the ground teach you the fundamentals like attacking and locking onto enemies.
04:35
At this point you're only equipped with a broken weapon but that's all that's needed for the
04:39
enemy so far. As millions of us found out though, stepping through a large door still with your
04:44
broken weapon leads to being ambushed by Dark Souls' first proper boss. Utterly unprepared
04:50
mentally or through equipment, you literally have to learn that the only way forward is to
04:54
run right past the demon altogether. Whether you figured that out for yourself after 10 tries or
04:59
were told though is something else entirely. 3. Dead Space 2 The Necromorph Chase
05:05
Usually horror video games offer players a moment of relative safety at the beginning so they can
05:09
learn the controls and mechanics without any added stress getting in the way. Even Resident Evil
05:14
Village allowed Ethan to explore his house before he's ambushed by a horde of werewolves. Alongside
05:18
acting as tutorials, opening sections in horror games are likewise the perfect place for developers
05:23
to establish tone and start building suspense. However, one game that doesn't honour this
05:27
unspoken grace period is sci-fi horror masterpiece Dead Space 2. Taking place three years after the
05:33
events of the first game, the sequel opens with protagonist Isaac Clarke being released from an
05:37
asylum on the Sprawl Space Station. However, before rescuer Franco can explain what's happening or
05:42
release him from his straitjacket, he's immediately killed by a Necromorph right in front of you in
05:47
grisly AF fashion. Without a moment to digest anything about what's going on, players must
05:52
helplessly flee from all the swarming aliens, the button prompt to run being your only guidance on
05:57
what to do. Ironically, with a tutorial as unexpectedly nerd-shredding as this, it has
06:01
prepared you pretty well for what's to come.
06:05
Blair Witch Screwing you over from the beginning.
06:08
Developed by Bloober Team, Blair Witch sees players return to the eerie Black Hills Forest
06:12
two years after the spine-chilling events of the Blair Witch Project movie. Instead of being a
06:16
student filmmaker though, players take on the role of former police officer Ellis, who alongside his
06:21
faithful canine sidekick Bullet journeys into the woods in search of a missing child. It doesn't
06:26
take long for Ellis' experience to turn into a hellish nightmare though as he becomes tormented
06:30
by the malevolent witch who calls this forest her home. During the tutorial, one of the first
06:35
things the players encounter is a wooden carving sitting on a fence. Being one of the first
06:39
collectibles you can find, naturally you'll want to examine everything you can get your hands on,
06:43
especially during this part of the game, when you're supposed to be exploring.
06:47
However, this is a clever trick played by the developers. Turns out the Blair Witch
06:51
wants Ellis to collect these items, and curious players fell right into her trap.
06:56
Collecting any of the dolls or falling for various other sneaky tricks across your playthrough
07:00
actually locks you into the bad ending, where you're trapped in the forest for good.
07:05
Bioshock, would you kindly. The opening of acclaimed sci-fi horror shooter Bioshock
07:10
sees protagonist Jack stumble upon a lighthouse in the middle of the Atlantic Ocean after surviving
07:14
a plane crash. Upon entering the structure and ascending into the ocean's depths in a bathysphere,
07:19
the protagonist and the player are introduced to the dystopian underwater city of Rapture,
07:23
where things appear to have gone very wrong. When the player arrives in this ominous city,
07:28
a friendly Irish voice asks if Jack would kindly pick up the radio so they can talk.
07:32
The voice introduces himself as Atlas and courteously walks Jack through the first part
07:36
of the game, informing them about the basics of exploration and combat before
07:40
tasking them with saving their family. Bioshock's tutorial section is like every other game,
07:45
however it's not until much later when players realise that they are the ones who have been
07:49
played this whole time. In one of the best twists in gaming set in motion across the tutorial,
07:54
it's later revealed that the phrase would you kindly wasn't Atlas being polite,
07:58
but a trigger to brainwash the protagonist and you into doing their bidding in what became a
08:03
legendary example of analysing player agency. And those are our picks for 8 video game
08:08
tutorials that played cruel tricks on players. Let me know your favourites down in the comments
08:13
below and please subscribe to the WhatCulture Gaming Podcast. For now,
08:16
I've been Scott from WhatCulture.com and I'll catch you soon.
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