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8 Video Games That Only Work Once
WhatCulture
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1 year ago
A surprise is only surprising the first time around.
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TV
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00:00
You ever wished you could play a game again for the first time, re-experience a twist,
00:04
a really cool level, character reveal, gameplay unlockable or whatever else fresh?
00:08
Same.
00:09
Whilst it's true that in art across the board, experiencing it multiple times can
00:13
really make you appreciate what a team of creators have put together, sometimes part
00:17
of the intent is geared towards first exposure.
00:20
I'm Scott from Wockulture.com and these are 8 Video Games That Only Work Once.
00:24
Number 8, The Last Guardian.
00:26
Following Shadow of the Colossus, The Last Guardian's prolonged development and release
00:29
had gamers hoping it would strike with that same whimsical Team Ico brand of magic we'd
00:34
come to love.
00:35
To an extent, it did.
00:37
I personally adore this game and think it has one of the best representations of that
00:41
real world bond that we form with animals and pets in video game form.
00:46
Scaling towers, fleeing an unknown sense of evil, reaching those literal heights of the
00:49
prison you and creature Trico are trapped in to escape are all such memorable moments,
00:54
once it's done you'll breathe one hell of a sigh of relief and be immortally glad
00:58
that you went on the journey.
01:00
Outside of that being a reason to not play again, if you do want more, The Last Guardian
01:04
sadly doesn't have many secrets.
01:06
Likely down to how much of a struggle it was to get this over the finish line across a
01:10
very lengthy development, things like Shadow of the Colossus' secret garden area just
01:15
aren't here.
01:16
Number 7, Any David Cage Game.
01:18
As one of the early pioneers of branching path storytelling and immersive character
01:22
writing, to a point, David Cage has been quoted multiple times as encouraging people to only
01:26
play his games once.
01:28
Whatever choices you make, whichever characters live or die and the actions you see, they
01:32
are yours.
01:33
Your Ethan Mars opened the fridge for some orange juice or spent his time sketching architectural
01:38
plans before the story really kicked in in heavy rain, that was your Ethan Mars' morning
01:43
and no one else's.
01:45
Go back to Fahrenheit/Indigo Prophecy and you have one of the coolest opening levels
01:49
in gaming history.
01:50
A possessed man who we watch murder someone in cold blood, then put under our control
01:55
to ask the question of what would you do, if faced with a dead body and zero real context
02:00
on what just happened.
02:01
David Cage is a notably divisive figure with more misses than hits, but his commitment
02:06
to weighty decisions and asking that you live with the consequences is second to none.
02:10
Number 6, Superliminal.
02:12
Games like Portal revolutionised first person puzzlers, kickstarting a trend of titles that
02:16
do really awesome memorable things with a first person perspective.
02:20
One of the absolute coolest that nails the French optical illusion technique of Trompe
02:24
l'oeil is Superliminal.
02:26
Messing with distance and physical space, you can enlarge items the closer they are
02:30
to you while holding, or just grab something from the background to instantly bring it
02:34
into the foreground, maintaining its size until you start moving closer again.
02:38
All of this kinda breaks your mind as it contradicts everything we know about space, physics and
02:44
everything else.
02:45
Once you've recalibrated your brain to experience Superliminal though, there's a profound
02:49
sense of knowing you'll never feel this brain-expanding sensory overload ever again.
02:53
Kinda like going through Portal again.
02:56
Potentially the curse of all puzzle-based games or completing puzzles in general, Superliminal
03:00
is an immaculate ride, but one you can't really take more than once.
03:04
Number 5, Second Sight.
03:06
Back in 2004, psychic games were at the centre of a hot debate.
03:10
Second Sight or PsyOps the Mindgate Conspiracy.
03:13
The former a brilliant title with an unexpected ending, the latter an action-focused shooter
03:17
with some of the most fun psychic physics powers ever.
03:20
Second Sight puts you in the amnesiac shoes of one John Vaddick, a man once part of a
03:24
research team that ends up granted psychic powers.
03:27
Something's not right, things have gone wrong and we don't know why.
03:31
For the most part, players will be trying to unravel what happened to Vaddick, why the
03:34
mission was a failure and why people keep dying all around him.
03:38
The big twist however is that any of this isn't what has happened, but what will happen.
03:43
Full on spoilers, but the present we're playing is actually a premonition.
03:47
A potential future of what could be.
03:49
Instead of playing the past, it's the present interspersed with visions of the future.
03:53
Once you know, it's such a cool narrative framing device that all the mystery and power
03:57
of that reveal can never land in the same way again.
04:00
Second Sight becomes one of those incredible narratives you can only be in awe of from
04:04
then on out.
04:05
Number 4, Alien Noir.
04:07
The rise and fall of a fallible man Cole Phelps, the seedy side of Los Angeles, Alien Noir
04:12
tells a great story against the backdrop of post-war drug trading and limited support
04:16
for veterans.
04:17
The caveat to such a vast narrative on that first run through though is that you're enthralled
04:21
with the idea that this particular tale could go anywhere.
04:24
Cole's personal rise and fall sits alongside solving various murders and visiting crime
04:29
scenes, interrogating witnesses with what feels like scores of outcomes as you nail
04:33
lines of questioning or fail to extract every piece of information.
04:36
Somewhat sadly then, and this did happen with the illusion of choice we had in Telltale's
04:41
Walking Dead games too, once you know most outcomes play out the same way regardless
04:45
of anything, it just isn't the same.
04:47
Alien Noir is certainly divisive, with its sporadically programmed responses to certain
04:51
questions and prompts, but as a uniquely ambitious detective game, it's arguably never been
04:56
beat.
04:57
Number 3, Sayonara Wild Hearts.
04:59
All video games, some more than others, are artful expressions of creativity, but some
05:03
majorly prioritise visual punch.
05:05
Sayonara Wild Hearts is an absolute knockout, a playable album of quick-time events and
05:10
timing-based boss battles set to a gorgeous electro-pop soundtrack by pop maestro Dan
05:15
Olsen.
05:16
Sitting nicely in the genre of games you'll pretty much play with your eyeballs, the likes
05:20
of Rez, Journey, Thumper, The Artful Escape, Grease and more prove there's something
05:24
to this approach that really works.
05:26
For Wild Hearts' story, it's an interpretational tale about heartbreak and losing your muse.
05:31
Seeing your character go up against a range of unique bosses in essentially one giant
05:35
scripted sequence, replete with martial arts fights, motorbike stunts, superpowers, giant
05:39
wolves and everything in between.
05:41
Beating the game unlocks album mode, stringing together every level into one extended music
05:46
video, though there's no repeating what it feels like to experience developer Samogo's
05:50
ideas for each level first time.
05:52
Number 2, Soma.
05:54
Frictional games make very intense first-person horror games, first with Penumbra, then striking
05:59
gold with the Amnesia series before the sci-fi-focused Soma in 2015.
06:03
A trip into the future of sorts, the nature of the soul, existentialism and the power
06:08
of memories, Soma adds great twists on established narratives that Frictional take to the next
06:12
level in game form.
06:14
Whilst I'll steer away from spoilers because Soma is just so painfully overlooked and underplayed,
06:19
the game has memorable spooky moments, indestructible monsters and a really claustrophobic underwater
06:24
setting that makes it genuinely terrifying.
06:26
It goes without saying that atmosphere, tone and immersion are prioritising factors in
06:31
why you should plug yourself into Soma.
06:33
In the lights and just see it through.
06:35
Emerging on the other side, you'll know why.
06:38
Soma is a tight linear game with a real focus.
06:40
There aren't any alternate endings to explore and no changing where everything goes.
06:45
Play it once, savour the ending and know you just beat one of the finest, most cerebral
06:49
horrors there is.
06:50
And number 1, Death Stranding.
06:52
The game that inspired this whole list, there's something about Death Stranding's unique
06:56
rollout of game mechanics, balmy story beats, creative characters and overall knitting together
07:00
of the Strand genre that was the most consistent fun I had with a game across the 8th generation.
07:06
Why?
07:07
Because it's just so different.
07:08
The appeal is so uniquely tied to pure gameplay.
07:11
The setup of go-deliver stuff sounds banal and pointless on paper, but with the tactility
07:16
of exploration and the fact you're overcoming a 3D space alongside thousands of other players
07:20
sharing items and pathways alike, there's just nothing else like it.
07:24
Also as I record this, Death Stranding 2 just got confirmed by Norman Reedus.
07:28
So praise to this strange AAA indie project of an idea that Hideo Kojima is somehow continuing
07:34
to explore.
07:35
The point with all of this though is that Death Stranding keeps delivering new mechanics
07:38
and revelations across its 50+ hour runtime.
07:41
Side quests net you new gameplay boosting equipment, players expanding highways or building
07:46
zip lines in their respective time zones might encourage you to explore in a whole new direction.
07:51
I will say the story barely lands and trophy data on PS4 shows less than 30% of people
07:56
saw it through to its balmy conclusion anyway, but it almost doesn't matter.
08:00
For those of us who did stick with Death Stranding all the way through, felt that weird set of
08:04
gameplay systems coalesce and trudge through snowy mountain regions to find a character
08:09
called Heartman who has a cardiac arrest every two minutes, that was a journey we can never
08:14
duplicate.
08:15
Roll on, Death Stranding 2.
08:17
And those are my picks for 8 video games that only work once.
08:20
Let me know your favourites down in the comments below and please subscribe to the WhatCulture
08:23
Gaming Podcast.
08:24
For now, I've been Scott from whatculture.com and I'll catch you soon.
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