- 11/02/2024
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AmusantTranscription
00:00 I'm gonna try to talk about the remake of this game over footage of me getting all the
00:06 postals.
00:07 If I have the time, I also want to talk about the changes in the Link's Awakening Switch
00:13 remake.
00:16 So in the remake of this game, the Wii U Gamepad lets you view the game's map and turn it to
00:22 Wolf Link with just a single touch.
00:26 So that's awesome.
00:28 There's a ghost lantern item that glows when postals are nearby.
00:34 It doesn't specify how nearby it has to be though.
00:37 If you have to be that close to the postal, aren't you gonna see the post anyways?
00:45 I like that the map lists the post you discovered.
00:50 In the remake, the overworld map has more information to help you find points of interest
00:54 like Forest and Hawkgrass, discovered posts, and the place you started the game in.
01:01 In the remake, there's 12 tiers of light to collect in each area, down from 16.
01:10 That's a little better.
01:11 It would be ideal if it made it so that you never had to do any backtracking in the Twilight
01:17 section at all.
01:20 It depends on which exact ones were moved.
01:23 Some of the postals are in the Cave of Ordeals, which is ridiculously annoying.
01:30 And again, it's just fighting enemies.
01:34 So I'm not gonna show all of it.
01:36 There's no point.
01:38 I'm just gonna show the new stuff.
01:42 Rupees no longer remain in a treasure chest if your wallet is too full.
01:45 I actually like that.
01:49 I understand why they did it in the original game, but you weren't that desperate for rupees
01:56 that it was useful.
01:59 People really did prefer to feel like they got 100% completion by collecting all the
02:05 chests.
02:07 Nobody likes having to backtrack through a dungeon all over again so that they can actually
02:13 collect the chests that time.
02:17 In the remake, wallets were modified to hold more rupees.
02:22 So then, what was the point of the previous change?
02:26 If you have bigger wallets, then you no longer have to...
02:30 Well, it's nice to have a bigger wallet.
02:34 The whole reason it sucked in the first place that in the original game, rupees remained
02:38 in the treasure chest if your wallet was full was that that happened all the time.
02:44 Because there was a 1000 rupee limit.
02:47 If that limit is gone in the remake, then there's no reason to get rid of the "the chest
02:54 remains closed" thing.
02:57 The remake also has hero mode available from the start.
03:02 Link takes double damage and no health replenishing hearts appear in the world.
03:08 And the dungeons are also mirrored.
03:11 I wish they could just have a mirror mode without the double damage problem.
03:16 Because then I'd actually have a chance of playing it.
03:20 In the remake, dozens of Miiverse stamps were hidden in chests around the world.
03:25 Well, that's useless.
03:27 I guess a few people will care about that, and it's technically good to have variety
03:31 in what you can get.
03:33 But I think people would prefer rupees because then they can use it for their magic armor.
03:41 And of course, the game got better graphics.
03:45 Just barely.
03:46 It got better graphics and textures.
03:49 I never noticed much of a difference, though, between the remake and the original game.
03:53 The character models still look bad.
03:56 The remake of the game launches in a pack with a new Wolf Link amiibo, which is sold
04:02 separately from it, which unlocks a Cave of Shadows challenge and saves a record of your
04:07 progress through it.
04:08 And at the end, you get a wallet capable of holding 9,999 rupees.
04:14 I never liked the design of this fairy.
04:17 It just doesn't make any sense that they would make her look like that.
04:20 Well, I understand the reason, but I don't know why they got away with it.
04:24 And isn't the reward for completing the Cave of Ordeals underwhelming?
04:30 At least the fact that a piece of heart isn't at the end of it means that you aren't compelled
04:35 to beat all of it.
04:37 And the Ganondorf amiibo causes Link to take quadruple damage, so it's completely worthless.
04:43 And the Link and Toon Link amiibo restores your arrows, while the Zelda and Sheik one
04:48 restores your hearts.
04:51 I can't believe I actually managed to land on the floating platform on my first try.
04:55 Also, the Inventorian map is on the gamepad.
04:59 That's cool.
05:00 I hope the gyro control for arrows and slingshots is optional, or I definitely wouldn't play
05:08 the game.
05:09 And what I'm showing you right now is the result of not showing Ilya her charm.
05:15 The game doesn't register that you beat Hidden Village.
05:20 So I had to restore memories first before I could not only get the final heart piece
05:27 for some reason, but also get the code to appear.
05:32 In the remake, you need the shield to disrupt some monsters' attacks, while in the original,
05:38 your shield was usually not required, which is how it's supposed to be.
05:44 In Link's Awakening, you have to hold a button down to even use the shield in the first place.
05:50 So of course you don't want to have this game designed around forcing you to use the shield
05:55 sometimes.
05:57 In the remake, you can actually bypass collecting the heart containers if you want to.
06:03 So that's good for people who want that for some reason.
06:08 There's something amusing about this cat-finding side quest at first, but it gets tedious.
06:15 Some of the cats look the same as other ones.
06:18 Like you have to talk to them and scroll through some text before you can find out if you've
06:23 already talked to them or not.
06:26 Like it's not as easy as it looks.
06:27 It really took forever for me to find the last one.
06:31 I don't know why the Poe Soul only appears after you've completed that side quest.
06:36 It's really stupid.
06:37 It's unprecedented.
06:38 I had to read on the Poe Soul guide after clearing Hidden Village to even get the idea
06:45 I could do this.
06:48 The reward for getting all the Poe Souls is insulting.
06:52 It's about the journey, the satisfaction of collecting all of them.
06:58 It's also in the remake, it gets rid of Link going off balance when he claw shots the walls.
07:05 And Sword doesn't bounce off walls anymore.
07:08 Rupees don't constantly remind you of what value they are every time you pick a non-green
07:12 one up when you reload your file.
07:16 In the original Link's Awakening, your sword range was limited to the block immediately
07:21 in front of you.
07:23 In the remake, it's three blocks in front of you in each side.
07:28 In the remake, your sword range when you're jumping is limited to the area immediately
07:33 in front of you, rather than swinging your sword and increasing your sword range.
07:39 So right after a cool change, they have a lame change for no reason.
07:45 In Link's Awakening, when playing Monbo's Monbo, you are instantly teleported to Monbo's
07:51 pond or the beginning of the temple.
07:53 In the remake, you're asked which warp point you'd like to transport to.
07:58 In the original Link's Awakening, the Rapids ride had no time trial and no rapids raid,
08:04 while in the Switch version, you have both.
08:07 And the rapids map is different than the original, and you can hookshot to the trees and weeds
08:12 found within to work towards collecting all the prizes.
08:16 That sounds fun.
08:18 In the original, the hookshot was useful as a weapon that could cause damage to most monsters,
08:23 but in the remake, it only stuns monsters most of the time.
08:28 That's inexcusable.
08:29 The tradeoff is that you can attach to most trees and many other obstacles.
08:36 In the remake, you can use the rock's feather to climb ladders quicker.
08:40 You can also accidentally jump on top of many landmarks and objects that you couldn't before.
08:46 Cool.
08:48 In the original, the crystals that require the Pegasus boots to break would shatter like
08:52 glass, but in the original, they pop like an inflatable object, and hitting one with
08:57 the sword makes a hollow sound.
08:59 That's a pointless change.
09:02 In the original, you had to hold the button assigned to the bracelet and pull backwards
09:06 on the D-pad to lift an object, but in the remake, Link picks up the object immediately.
09:13 In the original Color Dungeon, the skeletons would pose a riddle to Link before letting
09:19 him enter.
09:20 In the remake, there is no riddle, so that's faster.
09:24 And they even offer to sell you magic powder.
09:28 In the original, the chestnut pieces had no rhyme or reason as to how they would land.
09:33 In the remake, they follow their respective chess rules and will land two blocks ahead
09:39 and one to the left or right when throwing it.
09:41 Okay, if you don't know chess rules, that's still worthless to you.
09:47 The point, then, is to land the piece on the specially marked floor tiles.
09:51 I guess that makes it easier.
09:54 The strategy for some of the boss battles was changed in the remake.
09:58 It tends to display more hints as to what the boss will do.
10:01 Good.
10:02 In other cases, you'll have to devise an entirely new strategy to defeat the boss.
10:07 Well, that's insulting to the people who played the original.
10:12 You'll have to learn a completely new thing you won't have muscle memory to rely on anymore.
10:17 For the most part, it seems like it's a better game.
10:21 I still can't get over how it looks, though.
10:24 I don't know why Link doesn't have white around his eyes.
10:29 Right now I'm looking at the TV Tropes page for Link's Awakening and looking at the "They
10:35 changed it, now it sucks" entry.
10:38 So let's see the changes that are completely inexcusable.
10:42 The Switch remake removed the Bulldog Mobians.
10:47 People were complaining about that as early as 2019 because there's no reason to lower
10:52 the diversity of the game's enemies.
10:56 It's like the game was rushed, so they had to remove those enemies.
11:01 The Photographer and his side quests were removed, too.
11:06 So that's stupid.
11:08 It is annoying being told to stop in your tracks and wait for a character to take a
11:14 picture of Link when you're progressing through the game, whether you like it or not.
11:20 And it was replaced with Dampy's Dungeon Maker.
11:24 A lot of people didn't see the Chamber Dungeons as a worthy or engaging substitute to the
11:29 Camera Shop.
11:31 I never really looked back on any of my photographs in the first place.
11:37 There's just no excuse for removing anything in a remake.
11:41 Unless it's literally offensive.
11:43 If you remove anything else, it just comes off like you're removing it to rush the game
11:49 out to meet the deadline.
11:51 Which makes it less of a remake and more of a demake.
11:54 The idea of a Dungeon Maker for Zelda is cool, obviously.
11:59 But Super Mario Maker has a lot of really bad levels because go figure, they're being
12:04 made by amateurs.
12:06 So wouldn't it suck most of the time anyways?
12:09 And if you can't share your games and you can't play other people's games, that would
12:14 be completely pointless anyways.
12:16 I mean, it would take a lot of work to make a dungeon for yourself.
12:20 Wouldn't it just feel tedious to go through it because you already know what the place
12:25 is like?
12:27 Dampy himself was chosen as the one to host the new system.
12:32 The rest of the game uses suspiciously similar substitutes to characters from other games
12:36 to reinforce the notion that it's all just a dream of the Wind Fish.
12:41 Some people have pointed out that the inclusion of the actual Dampy leads to a break in this
12:46 world building trend.
12:49 It is confusing, but he's a character exclusive to the remake.
12:54 I see him as a meta fourth wall character, not as someone actually supposed to be in
12:59 the game.
13:01 I only really care about gameplay changes and inferior graphics changes.
13:07 Like there was no excuse for changing the way the crystals that you dash through were.
13:13 They just seem cooler in the earlier game.
13:15 Like you break them.
13:17 They feel more like obstacles.
13:20 Also from the Switch remake is the nerfing of several late game items.
13:25 Already talked about the hookshot.
13:27 And the magic rod now takes two shots to defeat the most common of foes.
13:32 That's inexcusable.
13:35 Even the boomerang was stripped of enough attack power that some players are still complaining
13:42 about it.
13:43 So that's lame.
13:45 The boomerang being powerful is one of the main things that gives the game its identity.
13:52 They changed the physics for the claw game in the remake.
13:57 So there's always a possibility that the item would fall out of the claw for no reason.
14:03 It just pads out the game.
14:06 As I expected, there's an orchestrated soundtrack for the remake.
14:10 It's mostly strings based.
14:13 And as I also expected, changing the instrumentation for the music changes the feeling of some
14:21 of the songs.
14:23 So the string based instrumentation lacks the right amount of epic bombast in many situations
14:28 that might have called for it.
14:30 Like the more low key final boss theme that sounded scary in the original version.
14:37 They also changed the design of Link's first shield to the popular Hylian shield.
14:42 So people are complaining about that being pandering instead of preserving the identity
14:48 of the original game.
14:50 I don't really feel anything about that.
14:54 There are good things about the remake though.
14:55 None of the mini bosses except for the Dodongo snakes respawn.
15:01 And Blaino's attack is nerfed so that only Bounce is linked back to a nearby room.
15:06 That's for the eagle boss of Eagle's Tower.
15:10 In the remake, falling off the tower doesn't reset the fight.
15:15 So that's cool.
15:16 Blaino doesn't stun you anymore when he punches you.
15:22 So the shield's actually equipped automatically.
15:25 Which I guess makes it harmless.
15:29 What's also automatically equipped is the power bracelet and the pegasus boots.
15:33 So you don't have to change items nearly as often.
15:36 Sounds like it fixes the biggest problem with the game.
15:41 And when it comes to the guardian acorns and pieces of power, the remake tones down the
15:46 annoyance of the jingle and has the item run on a timer instead of persisting until Link
15:51 takes enough damage.
15:54 I don't see why you would want it to run on a timer though.
15:59 That just sounds like a problem.
16:02 The remake's got less tedious dialogue boxes.
16:05 That's cool.
16:07 The color dungeon was made colorblind friendly.
16:11 It's good for colorblind people.
16:12 It just misses the point of the dungeon.
16:15 The whole point of the dungeon is supposed to be taking advantage of the fact that it's
16:19 in color when the other dungeons weren't made that way.
16:24 And fairies are catchable in glass bottles in the remake.
16:29 It takes longer to beat the anglerfish boss in the Switch remake.
16:34 The interesting thing about the remake is you can use a glitch to keep Bowel past the
16:38 point where you're supposed to return him.
16:40 I'm surprised there are any glitches at that level in the Switch remake of the game.
16:45 That's a nice surprise.
16:48 There's also voice acting added for Marin.
16:52 Obviously she sounds a lot better when she's singing.
16:55 But you can also hear her squeal and laugh when you dig holes.
17:01 I don't see the point of having voice acting in the game.
17:04 It's a top-down game and a remake of an old game.
17:10 I like that in the Switch version of the game you can skip Canalette's castle.
17:15 And that's how you keep Bowel in the first place.
17:19 Too bad you can't keep him forever.
17:21 The second Marin joins your party, he disappears.
17:26 The chamber dungeons let you add wallmasters to your dungeon.
17:31 And they show up in every room as soon as they start spawning.
17:37 Aside from, of course, boss rooms.
17:40 I don't know why they do it like that.
17:43 Nobody would like them then.
17:46 The fire enemies are easier to hit in the remake.
17:50 That being the ones that shoot fireballs.
17:53 And when it comes to the mushroom-like bomb-tossing enemies, they're easier to deal with in the
17:58 remake because they throw bombs with less frequency.
18:02 And they aren't as agile in avoiding your sword.
18:07 The boss of the Fae Shrine is harder in the remake.
18:11 He can cause collision damage and warp around the arena.
18:15 That's inexcusable.
18:17 Why would you make something that wasn't capable of dealing collision damage capable of that
18:24 in a newer game?
18:26 Collision damage is something for old games.
18:30 Why would you add an outdated, cheap concept like the bosses weren't hard enough as it
18:38 is?
18:40 And I liked that the anglerfish took seconds in the original game.
18:45 There's really no reason to make it take longer in the remake.
18:50 Because nobody plays Zelda for the boss fights.
18:52 They play Zelda so that they can get through the dungeons.
18:57 The remake replaces the nonsensical dialogue of the buzz-blobs with hints that tell you
19:03 how to get toons for the ocarina.
19:06 So that's better.
19:07 It means that it's not a waste of time programming them to talk.
19:12 It doesn't matter that it's a spoiler because newbies aren't going to know to use magic
19:16 powder on them anyways.
19:19 And it's great that in the remake you don't get a text box telling you "this looks pretty
19:25 heavy you won't be able to lift it" if you walk into something.
19:30 The messages only appear when checking the pots and stuff without the bracelet.
19:36 Of course they would get rid of that because the bracelet is equipped automatically in
19:40 that game.
19:42 The crystals that the boots destroy don't display the message automatically either.
19:49 There's no reason they should even keep that message there.
19:52 I guess the message served its purpose the first time but it shouldn't appear anymore
19:56 after that.
19:58 And people liked that in the original game you could press A in front of a dresser and
20:04 it would say "wow this is a nice chest".
20:08 They changed the text in the remake.
20:11 Although the vanity in Crazy Tracey's house still has the original description.
20:16 So it was just a complete waste of time to add new text because they were too lazy to
20:21 even do it all the way.
20:24 And when Link holds Marin up like an item, in the original game the text said this could
20:31 be his big chance.
20:33 The remake changed this so that she's tilted slightly diagonally when Link holds her.
20:38 So that's a nice change because it makes it less awkward that way.
20:43 In the original game the Fairy Queen says she'll take Link out.
20:46 In the Switch version she says she'll take him outside.
20:51 I usually had fun with Sunshine.
20:53 I like doing this aside from the timed blue coins.
20:57 But I wish the game was easier to control.
21:00 I kept wishing that special jumps were on separate buttons.
21:04 Super Mario World had the spin jump be on a separate button just fine.
21:09 I never did it by accident.
21:12 In terms of levels I only hate the hotel.
21:15 It's so samey it's hard to remember how to get around it.
21:19 And I hate falling after vertical platforming and having to redo stuff.
21:24 So I'm not too fond of Rico Harbor either.
21:26 [BLANK_AUDIO]
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