Skip to playerSkip to main content
  • 3 years ago
Welcome to Tues Your Own Adventure! Join Jules and James as they take look at exact video game moments that made you "nope out" entirely!! What's that sound?

Category

📺
TV
Transcript
00:00 Hello all of you little demons, Jules here for WhatCulture.com, back again with another
00:04 episode of the awesomely named and awfully hosted Choose Your Own Adventure, the weekly
00:09 medieval themed format where I, the crown jewels of WhatCulture.com, take a list chosen
00:13 by you, yes you the person who is finally able to record a Choose Your Own Adventure
00:18 episode without a time deadline of like a day and a half. James, rejoice for we are
00:23 free to use two days instead.
00:30 Alright, yes you get to decide what list I dole out to you each and every week, and this
00:36 week we have none other to thank than...
00:41 Eli Ramon 420, or Eli Ramon, apologies I didn't know how to pronounce it there, but thank
00:47 you very much for your suggestion of video game noises that basically made us nope out
00:52 entirely. Now I've done my usual YouTube chicanery with the title and I've come up with something
00:57 I feel like you're going to be very happy with.
01:00 Because when it comes down to it, video games are projects of full emotion, from the dream
01:04 like inception through to the blood, sweat and tears of so many artists, animators and
01:08 developers right through to the sheer heft of feelings that games can impart on you the
01:14 player. It is a process that can make you into a better person, or change the way you
01:18 experience the world around you. But in the case of the video games we're talking about
01:22 today, they can also make us say nope and peace out of a gaming experience entirely,
01:27 whether through disgust, revulsion, fear or just some weird combination of everything
01:32 just making us say nah I don't want anything to do with that. And that's what we're talking
01:36 about today. No no no! Yes yes yes, as I'm Jules, this is WhatCulture.com, and these
01:41 are 7 exact video game moments that made you nope out entirely.
01:46 And you know the drill by now, say hi to me here in the live chat and put your suggestions
01:49 for next week's episode down in the comments section below. And with that in mind, let's
01:54 get on with this list shall we? I'm not going to clap my face and got the kazoo trumpet
01:57 in my hand and that will hurt.
01:59 7. Meeting Lu Bu for the first time - Dynasty Warriors 3
02:03 Now as I've said before in the opening, there are some moments in gaming that are
02:07 just so downright scary that it makes you peace out of a video game for quite a large
02:12 amount of time. And I will detail one such experience much later on which is incredibly
02:16 personal. But then there are other times that are just downright embarrassing, enough so
02:21 that you put down the controller, go to your window that has rain constantly running down
02:25 it, and sigh saying "what am I doing? Why did I buy this window?"
02:30 Yeah, there are some video game moments that are like a reality check that feels like a
02:33 hammer to the skull, and providing today's crushing blow is the one and only Lu Bu from
02:38 the almighty Thumbskin Shredder known as the Dynasty Warriors franchise. Now imagine the
02:44 scene, you're one of the 40 odd officers that you can play as in Dynasty Warriors 3
02:48 and you think you are the hottest noise since sliced musso. You've carved your way through
02:52 enemies like a hot knife through butter and have swabbed the deck with the tears of other
02:56 generals. But then it happened. You've come toe to toe with the one and only Lu Bu on
03:02 the Hulao Gate level. Your officers are shown being cut down by this brutal general, his
03:06 horse is a colour that doctors would term as a raging STD flavour, and his theme song
03:11 is so slapping that your cheeks have actually come off.
03:17 This is the moment where things got real. But yet it's not the exact nope out moment.
03:23 For that moment comes just a few moments later, when you've sauntered up to Lu Bu to give
03:27 him a low blow, and then realise that upon your first strike that A) his health hasn't
03:31 gone down at all, and B) he's not even reacting to your attacks, leading to C) him attacking
03:36 through your moves and killing you in one or two hits.
03:40 This moment right here would be enough to never want to face Lu Bu ever again, and each
03:43 and every time you play the Hulao Gate level, just bypassing him completely to give him
03:48 the peace signs as you ride past as fast as you can.
03:51 6. Bumping into The Witch - Left 4 Dead Franchise
03:55 There's something so alluring about the Left 4 Dead franchise. What Valve managed to do
04:00 with this is take a first person horror game and just add in this beautiful element, this
04:06 mixture of team dynamics, hugely enjoyable characters, horror and comedy that never feels
04:12 like one or the other is taking precedence, and of course a multitude of horrible monsters
04:18 that will live rent free in your mind forever.
04:21 And then there's the Witch.
04:23 While you might argue that a tank might make your shoes damp with liquid poo, it is definitely
04:28 the Witch who provides such a meaty scare buffet that you will be full within seconds.
04:32 And it all starts with that sound. That low, cutting moan. The soft wailing that seems
04:39 like it's coming from a being who's given up all hope. It's genuinely affecting each
04:43 and every time you listen to it, and on your first playthrough you'll likely have gone
04:47 towards the noise in order to help such a tortured soul such as our nature.
04:51 However it's here that you get the biggest nope of the franchise, as the Witch reveals
04:55 herself as an emaciated and horrifying creature that when disturbed is a near one hit killing
05:01 machine.
05:02 Thus, on every playthrough after the first, you will be giving the Witch as wide a berth
05:06 as possible, and it makes for some truly horrifying scenarios when you realise that she's blocking
05:11 your path.
05:12 5. Detecting Multiple Leviathan Lifeforms – Subnautica
05:22 So for those of you who've never played Subnautica, the best way to describe it is
05:26 that it is the most scary non-horror video game that I've ever played.
05:32 Those with a fear of the deep sea will definitely want to give this game a pass immediately,
05:36 and even those comfortable in the crushing depths will most definitely have dropped an
05:40 anchor or two in their trousers when they meet the title's answer to keeping the player
05:44 within the confines of the open world.
05:46 You see, whereas some titles will use invisible walls, or have vehicles or transports fail,
05:51 or even just straight up teleport players back to the centre of the map when they go
05:54 out of bounds, Subnautica uses simple text to instil a hefty dose of nope.
06:00 If the player ventures out too far, then the on-board AI will warn them that there are
06:03 several Leviathan-class lifeforms in the region. Are you certain whatever you're doing is
06:08 worth it? And this moment alone should replace your bones with pure dread.
06:13 And not because of the fact that there are massive sea monsters that are about to completely
06:17 crush you, no no no, not that at all, but it's actually because of the AI warning you.
06:22 Now remember, this AI has been nothing but supportive throughout your entire journey
06:26 and you've done some pretty silly stuff by this point anyway and it's just been like,
06:29 you know what mate, go on pal, I've got your back. But here, they're actually questioning
06:34 you, their job is to keep you safe, and they've suddenly just been like, erm, boss, I don't
06:39 think this is a good idea. And if that doesn't make you want to turn your vessel around,
06:43 I don't know what will.
06:45 Number 4 - The Hellbrute is here - Warhammer 40k - Chaosgate Demon Hunters
06:51 Now while Warhammer 40k - Chaosgate Demon Hunters, which is a very long title, has only
06:55 just recently dropped on PC, it has done so with the weight of a thousand suns, making
07:00 waves in all of the right reasons, because of the fact it's allowed the Venn diagrams
07:05 of Warhammer 40k players and XCOM fans to finally kiss. They just get together into
07:09 a convention and they go muah muah muah, I love punishing gameplay, oh I love dark and
07:15 depressing realities, oh we'll get on so well.
07:18 However, even hardy XCOM fans might find themselves kissing Papa Nurgle's taint from time to
07:23 time thanks to some of the late game enemies being pure nope machines that will ruin your
07:28 day the moment they drop into battle. Blightlord Terminators, Plague Champions, hell even pumped
07:33 up Cultists can turn you into awful if you're caught in the wrong position. But nothing,
07:38 nothing will ever cause my Terminators to shake in their wee booties more than when
07:42 a Hellbrute comes to play. These mechanical tombs of disease and plague are the absolute
07:48 worst, charging headfirst into your lines, destroying cover like it was made of wet bread
07:52 - I am not a Grey Knight duck - and scattering your team so that you are forced to deal with
07:57 them right there and then. It's definitely enough to make the Grey Knights change their
08:01 policy of "we shall know no fear" to "actually, I am gonna need a spare pair of trousers".
08:08 Worst of all, because you're focusing fire on this large and very much in charge fella,
08:13 you'll be leaving yourself open to counterattacks from the other enemies that spawned with it.
08:18 So yeah, if you see one of these things, run. Or at least try to. Yeah.
08:24 3. Realising that there's no bloody autosave - Dead Rising
08:28 Sometimes a "nope" moment isn't born out of fear or disgust, but sometimes just
08:34 gameplay elements that can cause you to lose hours and hours of time. And the original
08:40 Dead Rising sure can punish players who enter this mall unprepared. In a world of hand-holding,
08:46 with points after every step and autosave systems that feel like an overly concerned
08:50 parent, Dead Rising was a title that flagrantly did away with these conventions and stated
08:54 proudly "if you haven't saved in the last hour, that's on you, pal".
09:01 That's right, Dead Rising doesn't have any form of an autosave system, meaning that
09:09 if you're out exploring and bite the big one, then you're going right back to that
09:12 last manual save, which let me tell you, is painful when you're also dealing with the
09:17 brain-dead AI who love to bum-rush zombie whores with nothing more than a firm handshake
09:22 as a defence. Losing a survivor when you're on a saviour run, or getting annihilated by
09:26 a boss that you just didn't see coming or weren't ready for, only to be kicked back
09:30 hours and hours is so demoralising that many might actually nope out on the game right
09:35 there and then. And it's made even worse if you make the same mistake again.
09:38 But I guess in a way it is a testament to the quality of Dead Rising's gameplay loop,
09:43 because you've just gone hours and hours without ever thinking that you'd need to
09:46 take a break, but then get absolutely flushed down the toilet when you realise "oh dear,
09:52 I died".
09:53 2. The game whispers your name, black and white
09:56 So sometimes you have to ask yourself when you find easter eggs such as the one I'm
10:01 about to detail, "what the hell were the devs thinking here?" Because this is a video
10:06 game moment that will make you genuinely uncomfortable. Like, what sort of sick joy are they getting
10:11 out of making their fans squirm this much with unease? We'll likely never know, however
10:16 the one thing I most definitely know now is that when it came to black and white, it contained
10:20 the freakiest easter egg imaginable.
10:23 I say this because as you're playing this game, at certain points, for no reason whatsoever,
10:28 the game will start whispering your name.
10:31 I wish I was joking, but it is true, as the title actually scans the email that you receive
10:36 registered the game with, even pseudo-linking to your account in order to send you rudimentary
10:40 email push notifications and even naming villagers after people on your contact lists.
10:45 Which is pretty creepy enough, right? However, things can get a whole lot more "sorry I
10:49 stained the seat" if your name matches any of those found on an in-game file, or if it
10:54 does, the game will randomly begin whispering your name in a breathy and unsettling manner.
11:00 And this is the thing I've noticed, for example, that James has been whispering my
11:03 name throughout this entire entry, but that's more annoying, mate. But when you're playing
11:08 black and white in a game that you weren't expecting this at all from, it's downright
11:11 unsettling.
11:12 Hearing this for the first time would make you do a double take, a second time would
11:15 make you think you're bloody mad, and a third time will have you reaching for that
11:18 power socket to nope out of the game entirely. Cheers.
11:22 1. Leaving Leon in a Skip
11:25 Resident Evil 2 Demo
11:27 Okay, so I won't lie to you here, I'm about to completely fudge the "don't tell
11:33 extremely personal stories for fear of alienating your audience" rule. Because I think you
11:39 want to hear about the time that I legitimately, as a child, nearly fudged my own trousers.
11:46 And after I've delivered this tale, you'll see why I'm stepping up to the podium for
11:49 my TED Talk on how Resident Evil 2 killed my childhood.
11:54 So for those youngsters in the back who have no concept of a video game unlockable that
11:58 they didn't pay for, let alone the concept of printed media, back in the heady days of
12:02 the late 90s and early 2000s, magazines like the official PlayStation Magazine were the
12:06 sort of playground currency that you could bloody well retire on. People would swarm
12:11 to you to look at the articles and upcoming features, and of course, relentlessly quiz
12:15 you on what was on the elusive and cherished demo disc.
12:18 And in the case of the example that we're talking about today, it was issue 14, volume
12:23 2 of the UK publication of the official PlayStation Magazine, which contained an absolute stonker
12:29 in the form of Gex3D, but also an absolute stinker in the form of Rascal. Great.
12:35 But in between both of those games was Resident Evil 2's demo.
12:39 Now, as anyone that can cast a shadow can probably tell you, playing this sort of game
12:43 at a time when my brain was basically stitched together with Saturday morning cartoons was
12:48 a recipe for disaster, and the chef is the person who made bacon soda. Seriously, it's
12:52 a real life thing, and no, I don't want to drink it.
12:55 In short, I was terrified. And I know that word gets bandied around a lot, but I am telling
13:00 you without a word of hyperbole that I didn't finish this 10 minute demo because I was that
13:05 scared. It started off in a blind panic, with me running past flaming zombies, and thanks
13:10 to the discordant music and that visceral death of Kendo, I was a nervous wreck. Couple
13:15 this with the basketball court jump scare where the zombies break through the gate,
13:19 and I was done.
13:21 So what happened was, and this was the precise moment that I noped out of this game or this
13:25 demo entirely, was that I got down into the alleyway just before you go back onto the
13:29 main street and into the bus, and what I did was I got Leon up onto the dumpster that separates
13:35 the two portions, and it changes the camera angle to such a way that you cannot see the
13:40 zombies that are coming from the other side of the screen. You can just hear them.
13:44 That was the moment that broke me. I couldn't get down off of the skip and face them. And
13:50 when they shuffled onto the screen, I fired all of my bullets. I had nothing left. I had
13:53 absolutely no ammo. The knife does nothing. Just butters them up a little bit. And so
13:58 I left him there. I left Leon on top of the skip because that was the only moment of safety
14:02 that I found within that demo. I had a horrible week or two of sleepless nights after that,
14:08 and rightfully so. My dad was pretty angry because, admittedly, he should have seen the
14:13 fact that I was playing it, but I kind of played it without his permission.
14:17 So yeah, kind of ruined my experience with Resident Evil for a long, long time. I love
14:24 the series now though. Absolutely can't get enough of it. And I do wonder if this was
14:27 instrumental in building my fascination with horror, trying to get over the fear that I
14:31 experienced so acutely at this point in time. So yes, I know I've been rambling on a lot
14:37 about this right now, but Resident Evil 2's demo absolutely and utterly broke me in a
14:44 way that can only be summarised as... nope.
14:48 And there we go my friends, those were 7 exact video game moments that made you nope out
14:52 entirely. I hope that you enjoyed that, and please let me know what you thought about
14:55 it down in the comments section below. As always, I've been Jules, you can go follow
14:59 me over on Twitter @RetroJ but the O is a zero, or you can go to Instagram and follow
15:04 me @Retro40K where I do all of my Warhammer stuff at the moment. More Chaos Knights on
15:09 the table at present my friends. But before I go, I just want to say one thing. I hope
15:14 that you haven't noped out of this, the ending bit of this video, because I want to leave
15:18 you with a bit of positivity, a bit of self love, because at the end of the day, you are
15:22 a massive ledge. You deserve the best things in life, and don't let anything or anyone
15:26 else tell you otherwise. We don't want any of the nopes, we want the yes, yes, yeses.
15:30 Believe in yourself, achieve those dreams. I know you can do it. I believe in you. As
15:34 always, I've been Jules, you have been awesome, never forget that. I'll see you soon. Bye.

Recommended