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toon boom tutorial beginner part 17 [animation 44 ]
Fun Forever
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2 years ago
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00:00
When you want to affect the spline or the path that your animation follows, you can
00:07
adjust several things like tension, continuity, and bias. I know it sounds alien and it also
00:13
sounds like a really cool band from the 60s. But what we can do is when you click on a
00:18
peg that has animation on it, and as you can see I have these three frames here, or keyframes
00:23
that actually have some animation on it, I can control how this path works. So let's
00:30
go ahead and talk about how we can actually access those properties for these keyframes.
00:36
So I'm going to go to the first keyframe here. I'm going to click on this tool to enable
00:40
these path points. And when I click on one, all of a sudden I have these new properties,
00:47
tension, continuity, and bias. So let's talk about the first point here. So what in the
00:52
world is tension, continuity, and bias? And why do I keep saying it? So tension allows
00:58
us to change the actual amount of curvature in this animation spline. So if I click on
01:05
this guy here for example, I can go to a negative one to get a nice curve on this animation,
01:14
which gives me a nice fluid motion. Or I can go to a more linear by having it down to one.
01:22
Or I can go in the middle to have a nice medium point of that. So what in the world is continuity?
01:29
Well continuity will allow me to take this path, let me go ahead and click on that point,
01:34
and what I can do is I can break it up a little bit. So I can go between a tension and a continuity
01:39
and break that path up. So my tension is negative one and now the point is broken. So you can
01:47
do all kinds of bouncing animations with that. So I'll put these back again. What bias will
01:54
do is control the spine slope so that it leans or slopes towards one end of the motion path
02:00
control point. So if I click on this point again, I can take the bias and it slopes that
02:06
way when I'm on negative one and when I'm on one it goes this way. So I can get a nice
02:11
roller coaster effect so the object is going up and it goes down like that. And I can't
02:18
even believe that I'm doing all this tech talk because I'm a very creative person so
02:22
when I do this lesson on tension and continuity of bias I normally need to go lie down and
02:27
just think about things like nothing when I do this so I can get back into the creative
02:31
mode. But as an animator we have to learn about the function editor and we have to learn
02:36
about these things so we can get more realistic and more smooth motions. Or sometimes if we
02:41
just want the animation to be very linear, that as well. So you have the ability to change
02:46
all those guys by once again clicking on a point and using this tool here and you can
02:52
really change the look and feel of your animation.
02:59
Animation applications have one thing in common. They all have some kind of timeline. The timeline
03:07
usually lives at the bottom of the interface and it gives you the ability to scrub through
03:12
the frames of your animation. Now this little red guy here has different names based on
03:16
the application you're in. It could be called the current time indicator, the playback head,
03:22
the frame marker, it just has a lot of names. But it does one thing. It allows you to click
03:28
and drag it to move through your frames. And you can see what frame you're on right here.
03:35
So here's the name of the scene and here is the frame I'm on. Scrubbing allows you to
03:42
really focus on your animation and watch what's happening.
03:48
We also have these numbers here and these are the frame indicators. So this is frame
03:53
10, 20, 30 and of course we have the ones in between which would be 11, 12, blah blah
04:00
These guys here are the elements in this particular timeline and the order they're in represent
04:07
the order they appear inside of the particular scene as well. So as you can see here the
04:12
image is all the way on the bottom of the stack. I'll go ahead and hide that and when
04:16
I come back up here it goes away. So this image is all the way in the background and
04:21
my camera can be moved to the top if I want to. I simply drag it to the top of the stack.
04:27
Now we have a couple of icons here. The eyes here will actually follow your cursor around
04:33
and you can hide everything by clicking on the eyeball. So you can hide all your elements
04:39
and bring them all back in one fell swoop. As you saw with the image I can click on something
04:44
and simply hide it this way as well. If I want to focus on something I can then click
04:53
on the solo button. For example, let's say I want to focus on Hammy's arms. I click on
04:58
this icon and everything kind of goes away and I can just focus on that. So that is solo
05:04
mode. These buttons allow me to add or delete elements. So if I want to add a new element
05:11
I click there. I'm given a new element dialog box and I can choose what type of element.
05:16
Drawing, Image, Sound and so on. I can name it, I can give it a number and I can also
05:23
click OK or Cancel. So I go ahead and say OK. This button here allows me to delete an
05:30
element so I go ahead and click on that guy and it goes away. You might notice also that
05:36
if I simply hover my mouse over a button I get a tooltip telling me what it does and
05:41
what it's called. I can add a drawing element, I can delete elements, add new elements and
05:48
I can also work with pegs. I can add a new peg or I can add a parent peg. I'll talk more
05:55
about pegs later. I can also choose the scene I want to work with. So if I have five scenes
06:02
click on the list and choose what I want. I can also go to my contextual menu right
06:08
here and I can access functionality like show or hide, parameters, changing colors, locking
06:15
layers, cloning elements and so on. I also have the ability by the way to go here which
06:23
will split my timeline. So if you have a particularly long animation you can decide what to focus
06:30
on in each part here. So I can have the first few frames in this one, the last few frames
06:34
in this one and I can really look at different pieces of my animation at one time. Click
06:40
on the button again to go back. And that is the timeline. You should get very familiar
06:45
with this guy because you can be spending pretty much 90% of your time here once you
06:49
have all your elements in place. You can easily animate transformations such as scaling, skewing
07:00
and rotation by using the scene planning tools and you don't even have to use pegs to do
07:05
it. So I have this rectangle that I created by going here to my rectangle tool and I filled
07:10
it in with a blue color. Now in my timeline you see that I have nothing but one frame.
07:17
So on frame 30 I'm going to right click right here and add a keyframe. And I'm also going
07:22
to right click again and extend that exposure so that that shape will show up for all those
07:28
frames. I'm also going to add a keyframe on frame 1. So we have two keyframes and on both
07:35
keyframes the rectangle is the same size. So I'm going to go to frame 30, go to my scene
07:41
planning tools and grab this guy right here, our transform tool and I'm going to scale
07:46
it down just like that. Now watch what happens when I scrub. We have some animation people.
07:55
We can even add some rotation. So I'm going to go to the first frame this time. I'm going
08:00
to grab this handle and I'm going to spin this guy like this. And we have some more
08:07
animation. So we have transformations as far as rotation and scale. We can even skew this
08:14
guy by going to the sides here. So I'll go ahead and just drag it like that. And we have
08:21
rotation, skewing and scale. How awesome is that? So as you can see you can either right
08:28
click in the timeline to add a keyframe or interactively just make a change somehow.
08:36
And you can even move it around or whatever you want to do depending on the tool you have.
08:40
And you can stretch it or whatever you need to do and it will add that keyframe for you
08:44
as you can see here. As I go through my timeline every change I make has a new keyframe added
08:49
to it. So watch this. It's just a rectangle going wild people. And that is how you can
08:56
animate transformations inside of Toon Boom Studio using no pegs and using automatic keyframes
09:04
as well as keyframes that we added manually.
09:07
Thank you.
09:09
[END]
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