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00:00 When you're working on a project with more than one person, you want to make sure that
00:07 everyone is aware of who owns the copyright on templates so that no one can say that they
00:14 created it and you know you did.
00:16 Is it really necessary?
00:18 No, but if you want to protect certain characters or things like that, then it is.
00:23 Let's take a look at my library here.
00:26 You'll notice that I have a template library that I created called Nature Effects and I
00:31 have inside of this guy the fog.
00:35 Now the fog was simply dragged right on into this folder after I created it by right clicking
00:41 in the area to create a new library.
00:44 So I'm going to click on the Nature Effects again and then I'm going to right click on
00:49 this fog template file and as you can see here it says Template Properties.
00:56 When I click this the Properties dialog box appears.
01:01 It tells me the name of the file which is the template.
01:05 Here's the thumbnail of it and as you can see it looks just like this.
01:09 It tells me that it is indeed a template file.
01:12 It tells me which version of Toon Boom Studio I use which is version 5.0.
01:16 And here is the important part, copyright me.
01:21 Yes!
01:22 So if you want to find out how to put this information, it's very easy.
01:26 So I'm going to go ahead and close this and I'm going to go to my preferences.
01:33 Under the General tab, you see I have my username here and I also have a line that allows me
01:39 to type in copyright information.
01:42 Now you don't really have to type in the copyright symbol but I put that there anyway.
01:46 On a Macintosh it's very easy to create this.
01:48 Let me go ahead and put a space here.
01:52 If I'm not mistaken it's Command, or actually let me see here, Option G. There we go.
01:57 It will be Option or Alt G. On the Windows platform, I'm afraid I don't know the way
02:04 to create that copyright symbol.
02:05 But I think you have to enter a really long code, the kind of thing you find in the DaVinci
02:10 Code.
02:11 So, I really don't know that.
02:13 Sorry guys, but I'm sure you can find out that information by going online and simply
02:16 entering how to enter a copyright symbol on Windows platform.
02:21 So that is how you can get that copyright information to show up whenever you right
02:25 click on a template.
02:26 Now I'm going to go into the Toon Boom template folder and let's see if I have any templates
02:32 in here.
02:33 So as you can see we have some backgrounds and I'm going to right click on the beach
02:38 and let's see who copyrighted this.
02:40 And here we go.
02:42 Copyright Toon Boom Animation Inc.
02:44 So once again, it's a nice way to solidify the ownership of certain assets when you're
02:49 working with more than one person.
02:56 Let's take a tour of the Toon Boom Studio 5.0 interface.
03:01 Well as usual in many applications you have sitting at the top of the application in your
03:07 standard toolbar.
03:09 From here you can access commonly used functionality.
03:13 You'll also notice by the way that some of these guys have a little letter at the end.
03:17 These would be your hotkeys or your keyboard shortcut.
03:20 So to play something simply hit P on your keyboard and likewise.
03:25 You have two toolbars.
03:28 One is for drawing and creating text.
03:30 One for zooming in and out and you also have one for scene planning.
03:36 This is where you're going to go to animate things.
03:38 So when you want to change your pivot points or you want to actually make things move and
03:42 add keyframes you use this guy.
03:46 We also have several different views to deal with.
03:50 We have our workspace list and we can go to our default view.
03:56 We can go to a drawing view so you can focus on drawing tools and you can see your colors
04:01 and your exposure sheet.
04:03 You even have a full screen drawing mode.
04:06 So don't let this scare you by the way when everything goes away.
04:09 Simply move your mouse to the top of the screen and then you can go to the window menu, workspaces
04:15 and then you can go to another view.
04:17 So I'll go to scene planning.
04:20 This is where you're going to go to animate things.
04:23 We also have all these palettes also known as panels in other applications.
04:28 So when I click on something for example all of a sudden properties lights up and I can
04:32 see what's going on with that particular element.
04:35 We also have views to manipulate the camera.
04:38 We can see our scene from the side.
04:40 This is the camera, this is the element.
04:43 So this is up and down and we're looking at it this way.
04:46 And here's the top view.
04:48 So the camera is down there and we're looking at our element.
04:50 So this is that wall and we're down here looking at that wall.
04:54 Don't worry though we'll talk about these things later on.
04:57 We also have something hugely important, our timeline.
05:02 Here we have our different layers and all the elements that make up this particular
05:06 scene.
05:07 Speaking of scenes, we have a scene list that lives up here so we can go back and forth
05:12 between scenes and even make new scenes.
05:15 And we can also create new cameras and go to a camera that we specify.
05:20 So you can go to different angles and so on.
05:23 We also have our function editor and this is where we're going to go to fine tune and
05:27 tweak our animation and make it beautiful.
05:32 Here we have our library where we can store commonly used assets.
05:36 We can also access Toon Boom templates from here as well.
05:39 And we have some tools up here.
05:41 We can hide or show a grid.
05:43 Let me go back to a different view so we can see that.
05:46 So we can hide or show the grid.
05:49 We can change the grid view.
05:52 We can go to an overlay.
05:55 We can go to our onion skinning tool so we can see previous drawings or next drawings.
06:00 We can turn on a light table.
06:02 We can play our animation and even loop it.
06:06 And we even have a color palette so we can change colors for characters.
06:10 So as you can see, there's a lot to learn but once you get used to the interface, you'll
06:15 find creating things in Toon Boom Studio really awesome.
06:24 The good news about having such a wide range of applications available to the digital artist
06:29 is that we can really use what makes us happy.
06:33 The bad news is if you use more than one application per day like I do, and we're talking about
06:38 Toon Boom Studio and Photoshop and other applications, they all have their own set of shortcuts.
06:46 And that can be quite confusing especially to someone who's just starting out.
06:51 So what I try to do as best I can is in each application, I try to map the keyboard shortcuts
06:59 to the similar functionality where applicable.
07:03 Now that's not always possible but I will show you that if we go to our preferences,
07:10 you will find a shortcuts tab.
07:14 Now the shortcuts tab allows you to remap the keys on your keyboard to perform certain
07:20 tasks.
07:21 Now before we do that, let's take a look at what we're dealing with here.
07:26 The first thing we're going to deal with is the category.
07:29 You can click on this little list anywhere and you can choose what shortcuts you want
07:34 to access so that you can change them if you want to.
07:38 For example, let's say we go to the Edit menu.
07:43 All of the commands in the Edit menu will appear here.
07:47 If I go to Command, different options appear.
07:52 And if I go to File, once again, different options.
07:56 So I'm going to go back to Edit.
07:58 Now that we know how to change the category so we can see the commands we can modify,
08:03 we can also look down here to see a description of the certain command.
08:08 For example, Copy Template, Description, copy the selection and place it in the clipboard.
08:14 I click on Paste, paste the content of the clipboard.
08:18 Now the clipboard is an invisible place that actually stores whatever you copy.
08:24 So let's say you're in Microsoft Word and you highlight the word "John" and you press
08:30 Command or Control C to copy that.
08:33 Well, that word goes into RAM and it just stays there and it waits until you paste it.
08:40 So as long as you don't turn your computer off, that stays on what's known as the clipboard.
08:45 And we can paste it over and over and over again, even in different applications.
08:51 Now let's say I want to change the Paste command for some weird reason.
08:55 I can go over here and see the current key.
08:58 It's currently on a Mac, Command V. On Windows that would be Control V. So what I can do
09:05 is I can click Remove.
09:08 Now it says Current Key None.
09:11 If I want to change it to something else, I go down here now.
09:15 Click and press New Key.
09:17 Now it can be slightly confusing because you're like, "What do I click?"
09:21 You click this button one time and it kind of waits for you to then click a key.
09:26 So this time I'll press Command X.
09:29 Look what happens now.
09:31 It tells me, "Hey dude, it's currently assigned to Cut."
09:37 So you might not want to do that.
09:39 If you do, you can choose to override that and you will now remove the option to cut
09:45 things with Command X and instead that will be your Paste.
09:50 If you decide you really don't want to do this and you want to change your mind, simply
09:54 click Reset All.
09:56 This is your parachute, your friend.
09:59 So once again, you choose a category, you choose Commands, and then when you want to
10:05 change things, you remove it, you click here, and then you click the New Keyboard Shortcut.
10:12 If there is no current assignment, you won't see anything and you'll be able to go ahead
10:16 and click OK and then you've just changed that shortcut.
10:25 Many applications offer the user the ability to change certain things.
10:30 For example, you can change the way certain colors appear or you can change what happens
10:35 when you click a button or how a ruler works.
10:38 So for example, you can change from inches to millimeters and that kind of thing.
10:43 You can find the preferences on the Macintosh under the name of the application itself.
10:48 For example, Toon Boom Studio, Preferences.
10:51 This is true of pretty much every Mac application.
10:55 On the Windows platform, you'll find it commonly under the Edit menu.
11:00 So I'm going to go to my Preferences and as you can see I have this dialog box that appears.
11:06 Now if you use other applications, let's say Luxology's Modo for example, you'll find the
11:12 preferences there so vast that you could spend hours and days customizing that application
11:20 to do whatever it is that you want to and it can be very, very scary.
11:24 Fortunately, there's not that many here in Toon Boom Studio.
11:28 So some people love to really dig into the application and change it and make it work
11:34 just the way they want to.
11:36 So let's go ahead and talk about this.
11:38 Under the General tab, we can enter our username so that we know who owns this application
11:44 and we can also enter the copyright information.
11:47 This will appear when you choose a template and you right click on it to see the properties
11:52 so you'll know who created it and owns it.
11:55 We can also change where our global library lives.
11:59 This is the library where all the assets that the files you create in Toon Boom Studio will
12:04 have access to.
12:05 So if you use a certain building in everything you do, it could be stored in the global library.
12:11 You can also change that location by clicking Browse.
12:16 Shortcuts is something I will cover in another particular lesson but you'll find out that
12:20 you can change any shortcut where applicable to something that you're more comfortable
12:24 with.
12:25 So if you want to change how you press Command or Control C to copy, you can change it to
12:29 something else.
12:32 Under the Interface tab, we can change the colors of the different elements that we work
12:36 with.
12:37 So when you're working with drawings, you can change that color if you're not happy
12:40 with this light green which I often really don't like too much.
12:43 I change it to darker colors.
12:45 I can change my images, sounds, pegs, and so on.
12:49 I can also change the background colors and the drawing window.
12:53 I often find the white color very stark and it hurts my eyes so I would typically choose
12:57 a gray.
12:58 And you just click on the swatch one time to open up your system's color picker and
13:04 then change the color.
13:06 Click OK and that will appear there.
13:09 I can also change my workspace mode so I can have docking windows or floating windows.
13:15 I'm a big fan of the docking windows.
13:17 I'm not touching that.
13:19 I can also change my time measurement from frames to feet and frames.
13:24 For you old school animators back in the day who used to use feet and frames, well actually
13:28 a lot of people still do.
13:30 I can also show all tips again if I want to as well.
13:35 In my light table category, I can enable or disable transparency and also enable and disable
13:41 color shading.
13:43 And I can change the colors of what I'm looking at in my onion skin.
13:47 So for my previous drawings, if I don't want to see this red, I can change the color.
13:51 Likewise with the next drawing color.
13:55 And with my static light table, I can enable or disable shade and I can enable shade in
14:01 my automatic light table.
14:04 Under display, I can choose my renderer.
14:06 So I'm using OpenGL or I can choose Quartz 2D.
14:10 And as you can see here, some settings will require you to restart the application.
14:14 So if you change one of these guys here, you have to quit the application and restart it.
14:18 I can also improve my rendering performance of my pencil by selecting this.
14:23 I can also change many of the rendering options.
14:26 So I can have smooth textures and bitmaps, smooth tools, full anti-aliasing under OpenGL,
14:33 smooth pegs.
14:34 And what this pretty much means is that you'll get a better look to your tools under this
14:39 category when you have these selected.
14:42 Otherwise they'll look a little bit jaggier.
14:45 So let's talk about the scene planning.
14:48 When you're animating, you can control the way the animation moves by changing the tension,
14:53 continuity, and bias so that things will go in and out more smoothly.
14:59 I can also change the units to inches or centimeters.
15:02 I currently have it under fields.
15:05 My camera view, I can use box highlighting and my selection will always be visible if
15:09 I have this selected.
15:11 And when I create pegs, I can create a linear spline or I can create constant keyframes.
15:17 And in my timeline, I can have single cell selection.
15:20 So as you can see, you can really customize the way you work with Toon Boom Studio.
15:25 Once again, you're also going to find these preferences in many, many applications.
15:29 So feel free to explore them.
15:31 And also, don't change anything at all until you're absolutely sure what it's going to
15:34 do.
15:35 So definitely check your reference manual before you go under the hood of any application.
15:40 Thanks for watching.
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