- 2 years ago
Welcome to Tues Your Own Adventure! Join Jules and James as they take look at video game sequels that went too far! Why break what wasn't broken???!
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00:00 [Soft jazz music]
00:09 Hello all of you little demons, Jules here for WhatCulture.com,
00:12 back again with another episode of the awesomely named and awfully hosted
00:16 Choose Your Own Adventure, the weekly medieval theme format where I,
00:20 the Crown Jules of WhatCulture.com, take a list chosen by you.
00:23 Yes, you, the person who has a new hat, but also no bike still.
00:28 It's still in the repairs and it's throwing off the feng shui of the room and I don't like it,
00:31 but at least I've got this hat, this lovely living let's dice hat to keep me company.
00:35 Ah, ah, and yes, I will keep the sticker on it because apparently that's a thing that you do
00:40 sometimes and I'm not taking it off just yet. Fresh out the box.
00:44 Anyway, yes, you get to decide what list I dole out to you each and every week.
00:48 Now apologies, there was a suggestion for this week's episode,
00:51 but I cannot for the life of me find the comments, so I'm just gonna go...
00:54 [Honking]
00:55 Cameron Kelly.
00:56 For their suggestion of video game sequels that took things a little bit too far,
01:02 that broke what didn't need to be fixed, and trust me,
01:05 there were quite a lot of examples for this list.
01:08 After all, a sequel is meant to be an opportunity for the devs to be able to address issues in the
01:12 original while expanding on what worked, and so fans have often got their sights set a little
01:17 higher for sequels than previous titles, as this should be a surefire hit, right?
01:22 However, as we all know, sometimes a sequel can lose sight of why it rose to public acclaim in
01:26 the first place, either by doubling down on the wrong elements, or as is the case of a lot of
01:30 these entries, totally shifting focus away from what put them in the spotlight.
01:35 It'd be like us replacing Jazz with a carrot, it wouldn't make any sense,
01:38 and people would lose one of the main reasons they watched this show,
01:41 so with that in mind, let's get on with it.
01:43 I'm Jules, this is WhatCulture.com, and these are 8 Video Game Sequels That Took Things Too Far.
01:48 And you know the drill by now, say hi to me here in the live chat,
01:51 and put your suggestions for next week's episode down in the comments section below.
01:55 And with that in mind, let's get on with that list, shall we?
01:57 8. Army of Two - Devil's Cartel
02:01 So, if there's one thing in this world sure to make my skin nearly invert through cringe,
02:06 it's got to be bro culture. The idea of ranking men internally by terms of
02:11 alpha and beta decisions is one that might as well read misogynist and douchebag,
02:16 as apart from other back-slapping, yes that is a real sword on my wall cool guys,
02:21 you're not impressing anyone. Plus, this statement of me not wanting to be a part of this
02:25 male bro culture is itself, according to said male bro culture, a sigma move, which just shows you
02:32 how redundant the entire system is if me saying I don't want to be a part of it places me near
02:36 the top of that list. And look at me, I shouldn't be at the top of any manly list anywhere.
02:41 Long story short, Army of Two is a bro-tastic game for water-cooler masturbators who love
02:46 telling each other about how great their latest whey protein shake was. And the worst thing of
02:50 it all was that the franchise didn't have to turn out this way. Originally, the franchise
02:54 focused on co-op integration, coordinated attacks, and a fair few cheesy one-liners.
02:59 It wasn't perfect by any stretch, but it was a pretty refreshing experience nonetheless. However,
03:04 when it got to Devil's Cartel, the devs had actively removed a ton of the co-op moves,
03:09 and instead this was just fast and furious with monster energy drink level hype replacing the
03:14 cars. Had the series gone down the rabbit hole of finding more co-op moves and pushing teamwork as
03:19 the main focus, then we'd probably be championing the series. But alas, they doubled down on the
03:24 bro, and we collectively said no. 7. Pac-Man 2
03:29 Now just imagine being in that moment when you were called into the Pac-Man HQ offices to sit
03:34 down and hear about the newest pitch for Pac-Man 2. Just try and wrap your head around that moment,
03:39 when those in charge said with straight-faced authority that Pac-Man was going to ditch the
03:43 mazes, the pellet munching, and basically everything that made it such a breakout hit,
03:48 and instead was going to focus on point-and-click puzzle solving. I mean, you'd be sitting there
03:52 thinking "have you scoffed pills that you found in your desk or something? What is going on here?"
03:57 Yet this was indeed the case with the utterly insane Pac-Man sequel, which took everything
04:02 that worked, tossed it out the window, and attempted to reinvent the wheel with a mouth.
04:06 Now normally I'd say that such a radical departure would have been a death sentence for such a game,
04:10 but you know what? Pac-Man 2 is just so weird that it actually kind of works. Helping the little
04:15 yellow fella through a series of incredulous scenarios is incredibly fun. However, I do have
04:20 to point out that him ignoring you for 90% of the time to just do even the most basic of commands
04:25 was not fun. You little yellow bastard. Clearly the devs thought the same though,
04:30 as they have never ever returned to this very weird tangent of the great iconic franchise ever
04:36 since.
04:36 6. Steel Battalion - Heavy Armor
04:39 Now depending on who you ask, Steel Battalion pretty much started things straight out of the
04:44 gate by pushing the envelope a little too far, what with its controller that screamed "Yes,
04:48 I am single and not by choice". Which I'm not gonna lie, I desperately want. I mean,
04:53 look at all these buttons. I mean, seriously, most of them are just to start the bloody mech up,
04:56 and I love how needlessly awesome that is. However, when it came to the much belated
05:01 sequel, Steel Battalion - Heavy Armor, the devs took a rather different approach. And by that,
05:06 I mean that they lost their bloody minds and decided to wrap the entire experience around
05:10 the dodgy del-boy motion sensor that was the Kinect.
05:14 Of all the gimmicks to tie a video game to, this is right up there with putting the best
05:18 Wario Land game on the migraine machine, aka the Virtual Boy. Waving your arms in desperate
05:23 frustration at the Kinect in order to do even the most simple of actions is like watching
05:28 somebody showcase what death itself is like through interpretive dance. It was no surprise
05:33 that this game bombed so hard, seeing as many just couldn't even make it through the tutorial
05:37 without throwing a brick at the Kinect. Which in this case might as well be another Kinect
05:41 for how useful it was. I mean, credit to the team for at least trying something new,
05:45 but last time I checked, most gamers want... let me just check my notes here...
05:48 functioning controls.
05:50 5. eFootball 2022
05:55 So let's face facts. There was a lot riding on eFootball 2022 when it was announced,
06:00 because a lot of people were just like "why are you rebranding PEZ? I mean,
06:05 that's a very beloved franchise right there, you're slapping a new logo on it,
06:09 and we're kind of struggling to see why. Oh wait, now we do, because you want to sell us off
06:16 every tiny morsel of this game. Cheers Konami."
06:20 Now sure, Konami, and every other gallon of crude oil and marketing buzzwords that was poured into
06:25 a suit calling itself a higher up claimed that eFootball was a brand new experience,
06:29 but in reality this rebrand was done solely to tear apart everything that PEZ had built up by
06:34 creating a free to play experience that would sell literally everything it could back to its
06:39 loyal fanbase in the most bizarre ways possible. First came the pre-order promises that were
06:43 bundled with oodles of premium - oh sorry, there's a mistake in my script there, I meant to say
06:48 worthless - in-game currency, and the promise of features and modes that wouldn't be available on
06:53 launch, meaning that you were pre-ordering a supposedly free game and getting less content
06:57 for your money. Good start, right? Beyond this was the abysmal launch, which was plagued with
07:02 bugs and issues so aggressive that even the price tag of nothing started to make people feel
07:06 shortchanged. And even in its current state with the first rollout of updates and content injections,
07:11 the game feels utterly barren. It was a game that changed everything in its pursuit of pennies,
07:17 but unfortunately it got its hands stuck in the cookie jar, decided to smash it against the wall,
07:21 and lacerated itself, leading the entire franchise to just bleed out on the floor,
07:26 and we're just like "it's meant to be a football game, this is dark!"
07:29 4. Banned Hero Oh boy, the video game industry of 2005-2010
07:35 sure was a wild time, right? Now I say this because it's probably the only time in the
07:40 collective gaming industry where players actually had to ask themselves a very weird question.
07:45 Where am I going to store all of my weird plastic instruments? We have the likes of Guitar Hero and
07:50 Rock Band to thank for this mountain of plastic, and soon, thanks to declines in sales and indeed
07:56 storage space, it was a case where one of the many expansions or updates would come along and break
08:00 the rhythm clean in two. And that game was Banned Hero. With a dramatic shift from heavy rock and
08:06 metal towards a more mainstream pop music focus, and a whole slew of new controllers to stuff under
08:12 the bed, the bubble then burst in dramatic fashion. Activision reported a notable drop in sales,
08:17 which was highly ironic considering the shift in musical tone was done to attract a wider audience,
08:22 and thanks to the difficulty of these tracks also being nerfed, the hardcore players shimmied
08:26 around this cacophony of mistakes. The publisher tried to draw from the well one too many times,
08:32 and unfortunately ran dry on the thing that actually counted - innovation.
08:37 3. Dead or Alive Xtreme 3 - Fortune/Venus
08:42 Okay, so let's get something clear here. Yes, I have played every single version of the Xtreme
08:47 Beach Volleyball series, and no, I'm not going to sit here and tell you that I played them for
08:50 their surprisingly compelling and robust volleyball mechanics. However, what I did notice upon playing
08:56 through the three games was that the length of the showers that I'd need to take to wash the
09:00 stank off of me were getting longer and longer. This was down to Fortune/Venus, depending on your
09:05 console of choice, dropping all pretense of minigame fun and silly narratives, and instead
09:09 becoming solely about the plot. If you can just put like, the plot, um, in air quotation marks on
09:15 the screen. The devs expected the third installment to make a splash with their admittedly pervy fan
09:20 base, but ended up kicking a load of sand in their faces thanks to the decision to drop some of the
09:25 better fleshed out minigames in order to focus on the exposed flesh elsewhere. In doing this,
09:30 the illusion was finally shattered. There was no way that you could defend the game saying that
09:34 you were playing it just for the gameplay. I mean, that was paper thin to begin with, and now that
09:38 had been torn into chunks and thrown into the air like confetti. Not even the hardcore set wanted to
09:43 defend this game, and in turn, it turned this spin-off into a real bin-off.
09:48 2. Dynasty Warriors 9
09:50 Now, Dynasty Warriors 9 is the curious case of a game that probably should've stayed in its
09:56 weirdly lucrative lane, and actually did the worst thing possible, which was try to innovate.
10:01 Now, most franchises would be raped over the coals for not innovating, but here,
10:05 people just wanted more of the same, and they were happy to pay for it.
10:08 The simplistic button mashing combo approach to these games, mixed with their epic 1 vs 1000
10:13 mantra, made Dynasty Warriors a smash hit series across the globe, and fans were more than happy
10:18 enough to shell out for each new addition, as long as it contained maybe one or two new playable
10:22 officers. In fact, the two times that the series diverged from this formula ended up being the most
10:27 reviled entries, namely Dynasty Warriors 6 and Dynasty Warriors 9. With DW6 came the Renbu system,
10:34 which promised fans ultimate combos, which let me tell you, as a diehard fan, was like being told
10:39 here's unlimited spending money in the factory of dreams. However, in reality, this actively removed
10:44 your combat options, as you had to build up a combo meter in order to gain access to the better
10:49 attacks. Dynasty Warriors 9, on the other hand, decided to take things open world, meaning that
10:54 while we did get more areas to explore, most of the landscape was utterly devoid of anything to do,
10:59 and it meant that all the busy work of open world titles was also dolloped into this experience.
11:04 Ah, shock horror, surprisingly people don't want to ride on horseback for 15 minutes to go and
11:09 battle like 10 dudes and then spend another 15 minutes riding back. Ah, who could have predicted
11:14 that? We wanted epic scale battles, but what we got was a few car park beatdowns showing just how
11:19 much DW9 had tried at overextending its ideas. And number one, Arm Spirit Arcade. Okay, so before I
11:27 begin this entry, I have to preface this a little bit, and you do so by doing this. Yes, it's the
11:32 evil finger temple, it's back again. I know that James Dowse hates it, but I have to explain,
11:36 because this game actually isn't a sequel. What it is, is a spiritual sequel to other arm wrestling
11:44 video games that were in the arcade at the time. So yes, it is a technicality that I'm trying to
11:48 get away on, but I think that you'll understand why I want to talk about Arm Spirit, because,
11:53 and I really want you to pay attention here, this arcade game broke three people's arms.
12:00 I think things went a bit too far there. I think that when a game can actively destroy those playing
12:05 it, that things have officially gone a little bit off the deep end, and thus it wasn't long before
12:09 Arm Spirit was pulled from arcades. Oh, but not before a really gross statement was made by Atlas,
12:15 who said that even women should be able to beat it. Yikes. And apparently they were only removing
12:21 the cabinets as a precaution and not an admission of guilt that their game once again broke the arms
12:27 of those that played it. But then again, maybe the name Arm Spirit was actually pretty apt,
12:31 because it was sending forearms to f***ing heaven. And there we go my friends, those were eight
12:35 video game sequels that took things too far. I hope that you enjoyed that, and please let me know
12:39 what you thought about it down in the comments section below, as well as any other ideas that
12:43 you've got for next week's episode. I love to read all your comments, you're big legends there,
12:47 so pop all your suggestions down there as well. But if you want to chat to me further in the
12:51 meantime, you can do so by going over to Twitter and typing in @RetroJ, but the O is a zero,
12:56 or you can swing by Liv and Letz Dice, that's me trying to spell that out again. Liv and Letz Dice.
13:03 What a clever play on words it is. Where I do all of my Warhammer Battle Reports with my friends as
13:06 well, it'd be great to see you over on that section as well my friends. But before I go,
13:12 I just want to say one thing. Yes, it was amazing to see James Dow's live. I know that a lot of
13:16 people are already going to be like, "Why didn't you film more stuff?" But we were very busy that
13:19 day. But also, that I hope that you're treating yourself well with love and respect my friend,
13:23 because you deserve the best things in life, and don't let anything or anyone else tell you
13:28 otherwise, all right? You deserve love, you deserve happiness, you deserve all of the success
13:32 in the world. Now go up there and smash it my friend, because you're not alone, we're all with
13:37 you. As always, I've been Jules, you have been awesome, never forget that, and I'll speak to you
13:42 soon. Bye.
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