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4 года назад|18 просмотров

Tomb Raider Legend Walkthrough Part 1-Bolivia

Russellwalls59
please like,comment,rate and subscribe for more of this awesome series tomb raider legend walkthrough part 1-Bolivia\r
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As a nine year old child, Lara Croft and her mother, Amelia Croft, survive a plane crash in the Himalayan mountains. After taking refuge in an ancient Buddhist monastery, young Lara discovers a stone dais with an ancient sword set in it. By touching the sword she activates a supernatural portal. Distorted voices speak to her mother Amelia through the portal, and Amelia removes the sword from the dais. The portal and dais are destroyed in an explosion and Amelia disappears in a bright light, leaving Lara to survive on her own.\r
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Years later, an adult Lara searches for a similar stone dais located in the ruins of Tiwanaku, Bolivia. She encounters a group of mercenaries who are under orders to kill her on sight. Fighting through them, she proceeds to a temple where she finds the dais (similar to the one she saw in her flashback) and James Rutland, a rich American socialite and self-proclaimed adventurer. Rutland, holding an unusual sword fragment, mentions Amanda Evert, a friend of Laras who supposedly died years before in an expedition only Lara survived. After overcoming his soldiers, she confirms that this dais was the same design as that of the Himalayan\r
Tomb raider,legend,bolivia part 1\r
tomb raider legend walkthrough,playthrough,lets play\r
Tomb Raider: Legend is an action-adventure video game, the 7th entry in celebration of the 10th anniversary of Tomb Raider franchise. Published by Eidos Interactive, this is the first game in the series not to be handled by British-based Core Design, developed instead by British-owned U.S. studio Crystal Dynamics.\r
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The Microsoft Windows and Xbox versions, ported by Nixxes Software which also worked on the GameCube version,[1] were released in Europe on 7 April 2006 and in North America on 11 April 2006, along with the PlayStation 2 and Xbox 360 versions. The North American PlayStation Portable version, developed by Buzz Monkey Software,[2] was released on 20 June 2006, the Nintendo GameCube, Game Boy Advance and Nintendo DS versions were released during November 2006. Human Soft was responsible for the Nintendo DS and Game Boy Advance versions.[3] The Windows version was released in 2006 and it was also made available for download to GameTap subscribers on 31 May 2007. A version for the PlayStation 3 is included in The Tomb Raider Trilogy collection released in March new and has been remastered in HD.[4] A commercial success, the game sold 4.5 million copies.[5]Legend has the longest score of the series. It took nine months for Crystal Dynamics in-house composer Troels Brun Folmann to finalize the composing process. Over three hours of raw material resulted, becoming four and a half hours of in-game music via a process called micro-scoring, which is the idea of chopping your score down to very small components and triggering them in a way that compliments the game experience, including looping cues and individual accompaniments to cinematic scenes. All material is produced using software and Folmanns personal soundbanks.[6]\r
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All levels in the game were scored individually. When Folmann began composing the soundtrack much time was spent investigating the native sounds and instruments of the different locations environments and cultures. He wanted to have a specific musical timbre for every level, so he had to understand the musical influences of each individual part of the game. During the Tokyo level the player will hear roaring Taiko drums and the Japanese shakuhachi flute, while playing in Bolivia pan flutes are prominent, and Ghana presents a variety of African percussions. Use of Nepalese instruments in the first Tomb Raider films soundtrack by Graeme Revell also influenced Folmanns music for the Nepal level[6].The original Xbox version does not include the introduction movie with the opening titles. Comically this was due to the Mastering managers screen being too small. When creating the master image with the tool maximised there was 1 file left off the bottom of the screen, which went unnoticed. On his current monitor this wouldnt have been a problem. When the mistake was discovered, this would have meant a resubmission would have been needed. Due to time restrictions, Eidos chose to release the Xbox version without the intro movie.\r
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PlayStation Portable players have received some exclusive extras. While the textures and polygon count were significantly reduced to run on the portable, some new gameplay modes were introduced: the Tomb Trials, three multiplayer modes and six additional outfits\r
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Please watch: Clock Tower 3 (PS2) Walkthrough Part 3 With Commentary \r
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