The Stream - Life lessons from the virtual world

  • 10 years ago
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On The Stream: The social impact of virtual worlds and online gaming.

Thumbnail: Visitors try out the online game 'World Of Warcraft' at the Blizzard Entertainment stand at the 2014 Gamescom gaming trade fair on August 14, 2014 in Cologne, Germany. (SASCHA STEINBACH/GETTY)

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