Making Choice Matter: Crafting Narrative in The Witcher and Non-Linear Games - Sessler & CD Projekt - Rev3Games Originals

Rev3Games
752
190 views
  • About
  • Export
  • Add to

At GDC, Adam got a chance to talk to two of the leads on The Witcher series about how they manage to craft a strong narrative within a non-linear game, and what tricks they use to really make choice count.

0 comments