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Metal Gear Solid 5 questions answered, Sony provides more detailed information on the hardware and software of the PlayStation 4, and next-generation engine from Activision aligns with teaser of new Call of Duty, THIS IS NICK’S GAMING VIEW!
Hello everyone and welcome to Nick’s Gaming View, you are here with your host, Nick McCandless. As many gamers suspected, Kojima’s ongoing project, The Phantom Pain, has been confirmed as Metal Gear Solid 5: The Phantom Pain, but many new answers have been provided in response to the many questions floating around Kojima’s ongoing project. Composed of both Ground Zeroes, the prologue telling the story of the fall of Mother Base, and Phantom Pain, the events that take place when Big Boss awakens, Metal Gear Solid 5 has been confirmed for both PlayStation 3 and Xbox 360 with a high chance of release on next-generation platforms, such as the PS4, thanks to the scalable FOX Engine technology powering the ongoing development. Opening with the scene showcased in the Phantom Pain trailer, Snake wakes up in a hospital after a nine-year coma and must escape an unknown enemy. This scene is said to serve as a tutorial with the game officially beginning immediately afterwards. What all is set to take place remains unknown, but curiosity and disappointment has been created around the fact that David Hayter, the voice behind Solid Snake up to this point, will not only be absent from the release, but was never asked to return. Could this be related to an event in the game changing the voice of Snake? We’ll have to wait and see when the game hits store shelves, but until then, expect Kojima to continue teasing and building anticipation for the upcoming sequel to the Metal Gear Solid franchise.
Likely to receive Metal Gear Solid 5: The Phantom Pain, Sony’s PlayStation 4 has received more information regarding its hardware and software thanks to Sony’s presentation during the 2013 Game Developers Conference. On the hardware side of things, the highlights of Sony’s presentation targeted the CPU that will follow 64-bit x86 architecture with low power consumption and heat, eight cores and eight hardware threads, two mebibytes of L2 cache per four-core group, and 32 kibibytes of l1 I/D-cache. Outside of the CPU, Sony confirmed every PlayStation 4 will include a “very large hard drive”, run its core development using Windows 7 64-bit with tools fully integrated into Visual Studio 2010 and 2012, and the PSN friend limit, currently set at 100, will be raised. Regarding the new DualShock 4, the analog touchpad will feature a resolution of 1920x900, has the capability of charging off the PS4 even when powered off, and the light bar will be used for in-game occurrences such as muzzle flashes and to display health bars. The new Eye camera for the PlayStation 4 will enhance the user experience by offering high sensitivity dual color cameras each with a resolution of 1280x800 running at 12 bits/pixel and 60Hz. Certainly a lot of information to comprehend and retain, and considering E3 is still a couple months away, Sony has more to show and tell as a way to fight their way to the top against Microsoft’s upcoming hardware.
Wrapping up Nick’s Gaming View, Activision’s technical director, Jorge Jimenez, has revealed Activision’s latest photorealistic engine running on next-generation consoles created with a year of work. Showcasing the importance of character with greater emotional impact, the stunning new engine is scary and almost too good to be true, especially for fans of the Call of Duty franchise. A franchise Activision will continue to thrive off of has emerged back into the media with a new image of Captain Price from Infinity Ward’s official Facebook page. Following the cycle that Call of Duty has acted upon since Call of Duty 4, it would be no surprise to see a new Modern Warfare launch this holiday season on current and next-generation consoles, especially with the unveiling of their new engine featuring a military-based human.
Well that concludes today’s episode of Nick’s Gaming View but be sure to follow me on Twitter @NickMcCandless and check back daily for Nick’s Gaming View for your daily access pass to all things gaming.
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