Behind the Scenes (Save the World or Not®) - Technology Special: Rendering

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If you are interested in art and tech (none of our hot girls are in this video, sorry), here is a brief mini-lecture giving an overview of the rendering that we use for our game. It covers the overall development process, technical approaches like motion blur, and why it might be a bad idea to choose the top of a sailing boat's mast for shooting a scene! The main example discussed is an island fly-over that's part of the game's introduction scene. More information about the game at: