"Parallel space" Performance/installation refers to the functioning and creation/consumption process in the Internet and mass media era. It simultaneously occupies several, spaces: real, the local and remote physical site. Virtual space created locally by the artist as in VR_BODY, and others via the Internet, spiritual distributed and local space all linked together creating a junction of distributed space, reflected in the private space, as in 'Free Art' site. This work examines the transition of art into virtual space and considers the implications of this transition upon some of the components of the art world, including art creation, the artist, the museum, art consumption, art spread and art collection. The assumption is that the use of VR space and computer networks has led to substantial changes in the traditional art world, as we know it. A contemporary artist can become a multi disciplinary creator who can spread his creations electronically to an unlimited number of consumers worldwide. This process disregards the traditional art hierarchy. Artwork has become all-encompassing, affecting several senses simultaneously and working as an integrated unit. This mode of creation can change the way an artist thinks and regards his art. Painting a single frame or specialization in one method (oil, watercolor, etc.) no longer suffice; a complex structure is required that includes multimedia and interactive 2D and 3D objects in order to achieve the desirable effect. This type of art creation can be utilized effectively in a parallel space. Within this space, the artist/consumer can become an interdisciplinary creator instead of the master of a restricted area only. A visitor to the space can optionally become an art creator who is able to modify and recreate the work; such an option is unacceptable and impossible in a traditional gallery. The computer and the Internet free artists from time-space and traditional physical limitations. The lack of a physical location is one of the greatest advantages of the work. Its location on the net enables anyone to access it from any place in the world using only a computer and a connection to the Internet. There are no physical limits of space, lighting, atmosphere or location. The artist\consumer, who can use the virtual space as a part of the artistic creation, thus enhancing the effects of the work determines all of these. The artwork can be any size, color, structure and shape. The work can have qualities that are not possible in the realistic world due to physical or financial limitations. Stunning effects can be created, like a wall covered by animation or a sculpture that ignores the laws of gravity. Viewers can "walk through" the inside of a sculpture and view it from angles that are impossible in the real world. Artwork in virtual space is a manipulation of bits by which the artist\consumer creates imaginary worlds as he pleases. These worlds are open 24 hours a day, 365 days a year, to every visitor throughout the net. Such a work saves the artist the expenses of studio rental and materials. Moreover, there is no need to be 'related' or 'famous' to publish artwork (Rosen,1997).