Nt Etuk Makes the Case for a Gamified Classroom
  • 12 years ago
Nt Etuk Makes the Case for a Gamified Classroom
The Gamification Summit - The Museum of Jewish Heritage
Learning to Love Fun Again: Education & Training the Gamified Way

Moderator: David Samuelson, Pearson

NT Etuk, Tabula Digita

Mike Fulkerson, Rosetta Stone

Keith Smith, BigDoor

Anthony Zolezzi, Greenopolis

David Park, Beat the GMAT

Traditional education already has many game mechanics at play: scores give points for academic achievement, students level up through grade levels, finals represent a stressful boss level of all you’ve learned so far. The problem is that so far, the game has been designed poorly. Gamification has already begun to help educators reach their students in new and innovative ways. Pearson, Rosetta Stone, and Tabula Digita share their experience in bringing fun to the classroom.

The Gamification Summit brings together top thought leaders in game mechanics and engagement science. Hear what works and what doesn't in this dynamic and fast-moving field through case studies, keynotes and panels delivered by experts such as Gabe Zichermann (Game-Based Marketing), James Gardner (Spigit), Jon Radoff (Disruptor Beam), Michael Wu (Lithium) and Alexandra Wilkis Wilson (founder of Gilt Groupe). Learn how game mechanics and the new science of engagement are rewriting the rules of brand marketing, product design and customer acquisition and get your business in the game.