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    SIG-Game Screencast #1 - Visualizer Plugins: Developing Game Specific Code

    Jacob Gardner

    by Jacob Gardner

    This screencast covers the basics of setting up the code you need to get a game-specific plugin working and getting started with the animation engine. We are reimplementing part of bloom (MegaMiner 5) in the new visualizer. We will cover some more advanced topics in the coming screencasts, but I just wanted to get everyone acquainted with how things are set up and give enough background to get people started.

    Please e-mail or tweet me your questions/criticisms.

    Apologies for poor editing/video quality. I did not record it in the correct format apparently. Also, it was my first screencast. Supposedly, I'll get better over time. Also, I tried my best to assume you had minimal knowledge of c++.