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    Stingray - Set Sails For Adventure 2/3


    by tracking291

    Gerry Anderson Classic
    ITC Entertainment (Supermarionation)

    The Admiral (Shore’s friend) decides to sail an old galleon across the Pacific and back again to Marineville to witness how the sailors in the old days travel the seas without modern-day technology. When the Admiral, Phone and Fisher get into a terrible storm when crossing the Pacific, he gets a serious blow to head which made him lost his memory.

    When he comes to, he believes he is the old-day captain of the galleon and kick Phone and Fisher out of the galleon when he believes that they are organising a mutiny.