Super Mario Bros. X (SMBX) custom level - Frog Park
  • 6 years ago
SMBX custom level - Frog Park - by @theboss\r
\r
Review\r
\r
Design:\r
The design of the level was very nice and it gives us a nice feel into a forest type stage. There is nothing wrong with the background placements but sometimes there could be a problem. Some of the background objects are just oddly placed as you can see by my video playthrough. These simple bushes are making cutoff from these floating grassy platforms and these exit bushes does not look good if they have no outline from the bottom on the sizable block. You can make this graphic with 2 pixels height black from the bottom so you do not have to auto-align these background objects. The Metroid part was okay but a bit unecessary because it was a short area. There is a pipe at the end of the room that is making cutoff from the bubble graphics. The boss was a bit weird for a forest level and it is a bit easy to deal with because you have two throwable NPCs to throw into the boss itself. After you defeat the boss the spawner are still ive. Make sure if you defeat a boss, all spawners must be dissappeared or the player can die even the goal is there and he does not even touch it. Power up placements was very nice and there is (almost) nothing wrong with that. Design: 3/5\r
\r
(Custom) Graphics:\r
The graphics are very fitting into a forest level especially these frog enemies. There is nothing wrong with these graphics. They are used on the Metroid section, forest itself and at the boss there is even a little slime that has the same color as the big one. Even the note blocks are now green instead of white. Graphics: 4,5/5\r
\r
Music:\r
Another good choice into the forest, some other rooms itself and the boss but at the bonus rooms there is not even a music playing. I hope you can put a SMB3 underground music (at least) because without a single music playing at the bonus rooms is a bit quiet itself. Music: 4/5\r
\r
Enemy placements:\r
There is nothing wrong with the enemy placements but some of them are just unnecessary. That rinka spawner was a bit surprising at the player. It is better to remove it completly because they are not even fitting into the bubble world (Norfair). At the lineplaforms some of the NPCs are faster or slower than usuall and one of them is just falling. Other than that there is not much to say. Enemy: 3,5/5\r
\r
Overall score: 15/20\r
\r
It was a enjoyable level. Some of the background objects and the enemy placements are a bit unnecessary. Make sure after you defeat a boss, all enemies and spawning points must be invisible or the player has the ability to die at the end of the level.