Medieval Engineers, Improved Destruction , & Controller Usage (Update)

  • 6 years ago
Today Medieval Engineers & Space Engineers take one step closer to being on consoles. You can now use a Controller with ME.\r
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---------------------------------Patch Note---------------------------------\r
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See official Notes for Controller layout/setup.\r
Official Patch Notes: \r
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Features:\r
- Xbox controller support\r
- added more peasant sounds\r
- more destruction performance optimizations\r
- added tree roots\r
- Official Guide: Modding guide for multi-block objects: \r
- Example mod - BattlementTurret: \r
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Fixes:\r
- fixed server killing clients when other clients were connecting due to large sim speed difference\r
- fixed ropes connecting between multiple clients on DS when T button was used for connection\r
- fixed crash with RopesInit on DS\r
- fixed crash with transition blocks if made public\r
- fixed small grid disconnecting from large grid when damaged\r
- fixed particle effects being generated in the forest during every destruction for no reason\r
- fixed ME and SE servers mixed in the joins screen, LAN tab\r
- fixed mouse wheel would both switch between models and adjust distance of dynamic object\r
- fixed possibility to trap barbarians in a plain of stone cubes\r
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---------------------------What is this game?-----------------------------\r
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Its Medieval Engineers, get it on Steam here: \r
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------------------------------------Music---------------------------------------\r
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Background & Outro music from the Medieval Engineers soundtrack, get it on Steam, or from the game files.\r
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--------------------Sage Models, Skins, and Ships---------------------\r
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Download Custom Models: \r
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----------------------------------SAGE Info-----------------------------------\r
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Twitter:\r
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Star Citizen Organization: \r
(Join us on this journey, to convergence.)\r

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