Spike is chosen as the torch lighter for the Equestria Games in recognition of his role in saving the Crystal Empire. At the opening ceremony, Spike succumbs to performance anxiety and is unable to ignite his fire breath. To save him from embarrassment, Twilight discretely uses her magic to light the torch for him. When Twilight tells him the truth, he tries to find other ways to help in the ceremonies, but his failures make him feel even more humiliated. During an ice archery event, one arrow goes off its mark and creates a giant mass of ice that threatens to crush a section of the stadium. Spike jumps in and is able to melt the ice in time with his fire breath. Spike is hailed as a hero again and is allowed to perform the games' closing ceremony, restoring his self-confidence.