EarthBound | Promo, Preview | Super Nintendo (SNES)

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Earthbound Promo Preview

EarthBound, originally released as Mother 2: Gyiyg no Gyakushū (MOTHER2 ギーグの逆襲 Mazā Tsū: Gīgu no Gyakushū) in Japan, is a role-playing video game co-developed by Ape and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System video game console. Both releases have semi-alternate titles identified in the game's attract demo: "EarthBound: The War Against Giygas!" for EarthBound and "Mother 2: Gyiyg Strikes Back!" for Mother 2. It was designed by Shigesato Itoi, who also developed its predecessor, the Japan-exclusive Mother. EarthBound was released in Japan on August 27, 1994, and in North America on June 5, 1995 as a stand-alone title. Despite the poor sales figures, the game has been lauded by gamers for its humorous depictions of American culture and parody of the role-playing video game genre, and has since become a cult classic.

A sequel to EarthBound for the Nintendo 64DD, titled EarthBound 64, was in development for many years before finally being canceled. This project eventually resurfaced as a Game Boy Advance title called Mother 3 and was released only in Japan. Like Mother, Mother 3 has only a loose connection to EarthBound, starring new characters, though it does include several returning characters. A collection of Mother and EarthBound was released in Japan under the title Mother 1 + 2.

EarthBound features many traditional RPG elements: the player controls a party of characters who travel through the game's two dimensional world, which is composed of villages, cities, caves, and dungeons. Along the way battles are fought against enemies, after which the party receives experience points for victories. If enough experience points are acquired, a character's level will increase. This increases the character's attributes, such as offense, defense, and the maximum HP and PP of each character. Rather than using an overworld map screen like most console RPGs of its era, the world is entirely seamless, with no differentiation between towns and the outside world. Another non-traditional element is the perspective used for the world. The game uses oblique projection, while most 2-D RPGs use a "top down" view on a grid or an isometric perspective.

Unlike its predecessor, EarthBound does not use random encounters. When physical contact occurs between a character and an enemy, the screen dissolves into battle mode. In combat, characters and enemies possess a certain amount of hit points (HP). Blows to an enemy reduce the amount of HP. Once an enemy's HP reaches zero, they are defeated. If a specific type of enemy is defeated, there is a chance that the character will receive an item after the battle. In battle, the player is allowed to choose specific actions for their characters. These actions can include attacking, healing, spying (reveals enemy weakness/strengths), mirror (emulate a specific enemy), and running away. Characters can also use special PSI attacks that require psychic points (PP). Once each character is assigned a command, the characters and enemies perform their actions in a set order, determined by character speed. Whenever a character receives damage, the HP box gradually "rolls" down, similar to an odometer. This allows players an opportunity to heal the character or win the battle before the counter hits zero, after which the character is knocked unconscious (although if the counter reaches zero as the battle is won, it will be set to 1 instead and the character will survive). If all characters are rendered unconscious, the game transitions to an endgame screen, asking if the player wants to continue. An affirmative response brings Ness, conscious, back to the last telephone he saved from, with half the money on his person at the time of his defeat, and any other party members showing as still unconscious. Because battles are not random, tactical advantages can be gained. If the player physically contacts an enemy from behind (indicated by a translucent green swirl which fills the screen), the player is given a first-strike priority. However, this also applies to enemies, who can also engage the party from behind (in this case, the swirl is red). If both enemy and player are facing each other, the swirl is grey. Additionally, as Ness and his friends become stronger, battles with weaker enemies are eventually won automatically, forgoing the battle sequence, and weaker monsters will begin to flee from Ness and his friends rather than chase them. While most RPGs up to the mid 1990s primarily used swords and other traditional weapons, the characters in EarthBound use less conventional weapons such as baseball bats, yo-yos, and frying pans, with the exception of Poo, who can actually use a sword.

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