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However, complementing the forging system is the combat system straight out of Infinity Blade. Players swipe to swing their weapons and defend themselves by blocking or rolling.
Special attacks charge up over time and players can even bring in allies, like healers, into battle for occasional bonuses.
The speedy slashing and evading feels as good as ever but the system is much more tolerant of random swiping than Infinity Blade’s deeper, more thoughtful approach.
Overall, the game’s somewhat successful strategy is to combine sketched-out versions of two games into one fully formed one.