Minecraft - Let's Play - Wolves - http://youtu.be/Dx-LRunFU1s
The Ultimate Enchanted Diamond Sword - http://youtu.be/RF9fQd-NvOg
Minecraft Fishing Tutorial - http://youtu.be/lnsz5QV04WA
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Wolves are a type of mob that can be allied with the player once tamed by being fed bones (with the "use" key, so they don't attack you!). They are agile creatures, as they jump and run on land and swim in lakes and oceans. They will shake themselves dry when they reach the shore after a swim or if drenched by rain, or otherwise come in contact with water. Wolves are 1 block in height, 2 in length, and 1 in width (1 x 2 x 1).
Like most mobs, wolves are vulnerable to drowning, suffocation, falling, contact with cacti or lava, and will take damage from being set on fire or coming in contact with attacking hostile mobs.
Wolves will spawn in all difficulty levels (including peaceful), and only in Forest, Taiga, and Tundra biomes. Wolves can also be spawned in Creative Mode with the Wolf Spawn Egg.
As wild wolves, they have white fur, one white pixel, black eyes and a drooping tail.
As hostile wolves, they have red eyes, a contrast level of the fur increases, revealing dark patches of bristling hair and a mouth line raised in a slight snarl.
As tamed wolves, their eyes consist of two white pixels at a diagonal and one black pixel in the center, and a red collar surrounding their head.
Depending on if and how they are interacted with, wolves can be in one of three states: wild (untamed), hostile, or tamed. Tamed wolves can be bred in Weekly Snapshot 12w03a to create a baby wolf.
All wolves will appear to 'scare' an Ocelot, but it's actually the normal "coming too close" behavior they display with players. Dogs (Tamed Wolves) do not appear to scare, or fight with, tamed Ocelots (cats).
Wild wolves are neutral towards the player and spawn untamed in packs of 1-8, occasionally attacking nearby Sheep while roaming around. Randomly dropped blocks of Wool (especially in a Pine Forest biome) can be good indicator of their presence. Untamed wolves will tilt their head to the side to indicate their interest in a bone or meat held by a nearby player. Untamed wolves will become hostile toward the player if the player attacks them.
Hostile wolves will coordinate their attacks on a target (sheep or a player that has injured a wild wolf in the pack) and will not revert from this state once aggravated, unless you die and respawn. Aggravated wolves will attack any and all players in range. These wolves can be distinguished from their constant growling and appearance:the tail becomes straight, the eyes become red and the contrast level of the fur increases, revealing dark patches of bristling hair and a mouth line raised in a slight snarl.
Tame wolves (often called Dogs) can be distinguished from wild or hostile wolves from their eyes as they change to look less aggressive (two white pixels and one black pixel), as well as a red collar-like line around their neck. Friendly wolves will also bark occasionally at any nearby players. When standing, these wolves will engage any mob the player hits with melee attacks (the notable exception being Creepers). Sitting wolves will idly observe their surroundings and will not attack anything unless the player is hit, in which case they will engage the player's attacker in defense. Like their wild counterparts, tamed wolves will tilt their head to beg for a meat held by a nearby player. A tamed wolf will even eat rotten flesh. If a tamed wolf's health is low, it will whine in a plea for food. Tamed wolves will sit when you right click them. They will remain sitting unless you click them again or are attacked by a non-environmental entity.