Anthony and Max go head-to-head in the first Worms game either of them has played in years. It's all exploding sheep and water physics and GOOD TIMES, FRIENDS!
This week we've got the designer and lead producer of XCOM: Enemy Unknown in the studio to play through a new mission and answer some questions about the game.
Today, we're heading to the offices of Double Fine to check out a new game by the creative mind behind Maniac Mansion, Monkey Island, and Deathspank, Ron Gilbert.
Anthony sits down with Borderlands 2 Creative Director Paul Helquist who leads us through 20 minutes of gameplay from the Wildlife Exploitation Preserve. We see some new enemies, story elements, and find out more about zer0's skill tree and how it looks in an actual combat situation.
Double Fine is back to help us celebrate our one year anniversary! Oh, and also to show off the sequel to their Kinect party... thing... Happy Action Theater! DO U LIKE DUBSTEP? Or dinosaurs? Or both?
Mark of the Ninja is an upcoming 2D stealth action game coming next month on XBLA! The lead developer dropped by the studio to show off some exclusive footage and talk about the unique challenges of bring the stealth genre into 2D.
Sound Shapes is officially out this week, and the music-sequencer/platformer is making everyone remember the glory of the Vita's great promise. To talk about the game, and what it's like to work with artists such as Deadmau5 and Beck, Anthony Carboni brought in developers Jonathan Mak and Shaw-Han Liem.
Deadlight is a 2D survival horror game set in 1980's Seattle. It's gorgeous and ambitious- but something's just not right. Anthony and Max Scoville talk about the game and show off some of the strange and uneven gameplay.
Tabletop games are great. Having all your tabletop games with you wherever you go is even better. Or is it? Jackie Talbott and Max Wink share some of the best board-to-video game conversions available and let us know whether they're better in digital or analog format.
DYAD's out! It's trippy, it's intense, it's crazy, but... I mean, what is it really? The game's designer and composer came into the studio to play through a couple levels of this Rez/Tempest inspired tunnel runner for PSN.
EVO, one of the world's top competitive fighting game events, took place in Las Vegas this past weekend. I wasn't able to attend, so instead I rounded up the worst fighting game players I know, Max Scoville and Tara Long of Destructoid, for a good old-fashoined Super Street Fighter IV Drink and Death challenge!
Yesterday I reviewed Spelunky! I love it, even though it hates me. It hates everyone. It's ridiculously hard. I invited the game's designer, Derek Yu, into the studio to talk about the game and see if he's any better at it than the average player.
Spec Ops: The Line came out this week for 360, PS3, and PC, so Anthony invited Revision3's resident shooter expert Jackie Talbott into the studio to give her thoughts on the game.
Kotaku's Kirk Hamilton joins Anthony in the studio to talk about the promise and unfortunate failure of Steel Battalion, the first Kinect game that really seemed like it was made for core gamers. Is the Kinect still a promising technology?
Yesterday, Anthony reviewed Lollipop Chainsaw. So did Kotaku's Tina Amini. Today, they meet up in the studio to talk about what went right and wrong with Suda51's cheerleader chainsaw hack-em-up.