This presentation tells the story of YouTube’s transformation from simple videosharing service to shambolic media giant, outlines its cultural significance, and speculates as to what its unfolding history might tell us about the future of participatory culture online. Distributed by Tubemogul.
Exit the adult scientist – here come the geeky teenagers, the rebellious juvenile hackers, the online children. From 1980s “computer kids” to today’s “digital natives”, Antonio Casilli’s presentation highlights the economic, cultural and political factors shaping this modern myth of eternal youth. Distributed by Tubemogul.
Björn Jeffrey, from Bonnier, describes the prototyping of Mag+, a corporate collaborative research project about the experience of reading magazines on handheld digital devices. It illustrates one possible vision for digital magazines in the near future, presented by BERG London. Distributed by Tubemogul.
Fabian Hemmert, PhD Student at Deutsche Telekom, presents his latest projects in the field of tangible computing. Distributed by Tubemogul.
The presentation looks at different privacy sub-cultures in the making and explore tensions between individual presentation of the self and collective construction of social identity. Distributed by Tubemogul. Distributed by Tubemogul.
Technology when it comes to cultural differences. Based on cases studies in China involving search engines and social networking sites, this talk presents a simple methodology to use when designing or analyzing new technologies. Distributed by Tubemogul.
Co-founder of Index Ventures (a venture capital investment firm famous for its investments in Skype, MySQL, and Betfair), Neil Rimer's talk focuses on the current trends in investment and entrepreneurship. Distributed by Tubemogul.
Alice Taylor commissions educational content for 14-19 year olds, aiming to get life-helpful information to teens via their most favoured platforms and formats. Her talk describes how to use games beyond gaming. Distributed by Tubemogul.
This is a talk about printing the internet out and about squirting it into things. About print-on-demand experiments (like Newspaper Club) and attempts to make physical products out of social network data (like DataDecs). Distributed by Tubemogul.
Can we become smarter, individually and as a community?"François Taddéi trained as a biologist and is a researcher at INSERM.He also holds the position of Head of the interdisciplinary (M2) master program for life sciences, Ecole Normale Supérieure, Paris 7 University and Paris 5 Universities, and is the Founder of the Paris Interdisciplinary college (Faculty of Medecine, Paris 5), the “Festival de sciences Paris-Montagne” and the Founder of the interdisciplinary graduate school: life frontiers.He is the author of an OECD's report "Training creative and collaborative knowledge-builders: a major challenge for 21st century education"
From cognitive enhancement to collective intelligence.Anders Sandberg is a researcher, science debater, futurist, transhumanist, and author. He holds a Ph.D. in computational neuroscience from Stockholm University, and is currently a James Martin Research Fellow at the Future of Humanity Institute at Oxford University.
"Network visualization at the age of infinite interconnectedness"Manuel Lima, Senior User Experience Designer at Nokia and founder of visualcomplexity.com exemplifies the role of visualization to embrace and describe complex phenomena.
Open public data: the finnish example, apps for democracy.Jarmo Eskelinen is the CEO of Forum Virium Helsinki, a non-profit innovation company in the area of digital services. FVH brings together ideas and innovators and leads development projects. All activities are based on the principles of open and user-driven innovation. Forum Virium Helsinki was established in 2006 by 16 major corporations, the City of Helsinki and key innovation funding bodies of Finland.
New material for physical computing and independent manufacture.Matt cofounded Tellart in 2000, a design consultancy specializing in design and engineering for ubiquitous computing applications. Matt’s has provided inspiration and strategic direction for a diverse client list including Nokia Design, Humana Inc., Otis Elevator and Google. He uses information design, photography and filmmaking methods to explore design challenges and to create products, services & experiences that address genuine human needs.