Helping the elderly stay autonomous and in their own homes for longer Because I.T. can improve seniors’ well-being as well as entertaining them and enabling them to communicate, CareSquare designed the digital companion. The system takes the form of a large touch screen that links various medical sensors to a server that can alert carers in the event of a health risk. It is also a connection with the outside world through email, video calling and gaming applications.
Helping recruiters to source skilled candidates through games A recruiting platform for the financial and other sectors, ConnectCubed assesses candidates’ abilities through simulation games and quizzes. Businesses pay to access the database of results and contact the most talented individuals. The process lets candidates build, measure and demonstrate their skills and allows businesses to diversify their recruitment.
Monitoring patients’ vital signs, communicating with medical staff or even commanding devices through epidermal electronics. Developed at University of Texas in Austin and other centres, these flexible electronics conform to the skin. They can monitor and transmit vital signs, but also turn tiny muscle movements into commands for electronic devices. Attached to the neck, for example, they can recognise the movements made to say the words “left”, “right”, “up” or “down” to control a game. The prototype can measure effort, temperature and electronic signals. The project team is even looking into adding LEDs or adapting the tattoos to internal medicine to track diseases.
Turning car windows into interactive, connected screens for passenger entertainment and information. Created by General Motors’ R&D Department in partnership with Jerusalem’s Bezalel Academy of Arts & Design, this innovation uses rear passenger windows as interfaces for drawing, games and communication
Giving consumers spending power while fighting food wastage Zéro Gâchis is a web and mobile service that gives customers updated lists of fresh items close to their sell-by date in nearby supermarkets. Zéro Gâchis lets consumers find discounts quickly on products nearing expiry and easily and gives retailers a tool for reducing spoilage.
Encouraging and helping young people to read through mobile phones Supported by the Shuttleworth Foundation under a UNESCO-Nokia partnership, this mobile service is designed to get South African teenagers reading. More than half of homes in the country don’t own a book and only 7% of state schools have working libraries. Since its creation Yoza Cellphone Stories has become a huge library of mobile, digital books, from classics and poetry to contemporary tales from local authors. The project clearly shows that young people can enjoy long-form writing if it’s adapted to their lifestyle and habits (language, relevance of characters, periodicity, etc.)